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	<channel>
		<title><![CDATA[RunUOTurk Forum - Tüm Forumlar]]></title>
		<link>http://www.runuoturk.com/forum/</link>
		<description><![CDATA[RunUOTurk Forum - http://www.runuoturk.com/forum]]></description>
		<pubDate>Tue, 07 Feb 2012 03:22:32 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[scrip yardimi]]></title>
			<link>http://www.runuoturk.com/forum/thread-125.html</link>
			<pubDate>Fri, 27 Jan 2012 10:17:15 -0500</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-125.html</guid>
			<description><![CDATA[arkadas lar bna runuo 2.1 runuo icin bod bodcu kufur jailtime pincode scripti ve tame kasmak icin tame ati scripti lazm yardim edin lutfen the_orcish@hotmail.com msn  mi ekleyin]]></description>
			<content:encoded><![CDATA[arkadas lar bna runuo 2.1 runuo icin bod bodcu kufur jailtime pincode scripti ve tame kasmak icin tame ati scripti lazm yardim edin lutfen the_orcish@hotmail.com msn  mi ekleyin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[6.0.0.10]]></title>
			<link>http://www.runuoturk.com/forum/thread-50.html</link>
			<pubDate>Sat, 03 Dec 2011 11:09:30 -0500</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-50.html</guid>
			<description><![CDATA[Merhabalar;<br />
<br />
     Runuo serverinin patchini nasıl yükseltebiliriz...? örneğin 5.0.5 patchla oynayın biri servera girdiğinde 6.0.1.0 patch gerekmektedir diye uyarı mesajı vererek sw den dc yemesine neden olucak. Yardım ederseniz çok memnun olurum. Cevaplarınızı bekliyorum teşekkürler.<br />
<br />
Saygılarımla;<br />
<br />
-null]]></description>
			<content:encoded><![CDATA[Merhabalar;<br />
<br />
     Runuo serverinin patchini nasıl yükseltebiliriz...? örneğin 5.0.5 patchla oynayın biri servera girdiğinde 6.0.1.0 patch gerekmektedir diye uyarı mesajı vererek sw den dc yemesine neden olucak. Yardım ederseniz çok memnun olurum. Cevaplarınızı bekliyorum teşekkürler.<br />
<br />
Saygılarımla;<br />
<br />
-null]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Otomatik quest]]></title>
			<link>http://www.runuoturk.com/forum/thread-43.html</link>
			<pubDate>Tue, 01 Nov 2011 08:49:58 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-43.html</guid>
			<description><![CDATA[Şöyle birşey olabilirmi ; Questler otomatik başlayacak gmtopuk ona benzer bir kaç quest vs nasıl yapılabilir ?]]></description>
			<content:encoded><![CDATA[Şöyle birşey olabilirmi ; Questler otomatik başlayacak gmtopuk ona benzer bir kaç quest vs nasıl yapılabilir ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resist Değerlerinde Büyük Sorun]]></title>
			<link>http://www.runuoturk.com/forum/thread-38.html</link>
			<pubDate>Sat, 16 Jul 2011 17:26:20 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-38.html</guid>
			<description><![CDATA[Runuo 2.0 Final sürümü öncelikli olmak üzere neredeyse bütün emülatörler denendi,Mondain ve Stygian,defalarca kaldırılıp tekrar kuruldu.Kimi zaman script yazanların çeşitli projeleri emülatöre dahil edildi,kimi zaman "hiçbiri" dahil edilmeden denendi..Ama şu sorun hiç değişmedi<img src="http://www.runuoturk.com/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" />ıfır Resisting spells yeteneği olan çar "barbed" seti giydiğinde setteki resist değerleri hiçbir förmülden geçmeden olduğu gibi yansıyor.Setteki toplam poi resist 64 diyelim,karakterin poi resisti de 64 oluyor.Yeteneği 100 olan karakter de yine başka bir set giyiyor,70 resist cap mı ?O da ne ?Karakterin resistler 90,80 lerde geziyor.Denemek için çeşitli moblara gittim...Evet,değerler gerçekten de geçerli,karakter resmen invul.Bu rezaletten kurtulmanın bir yolunu bilen varsa Allah rızası için yardım etsin,iki gündür soğudum,bıkkınlık verdi vallahi.<br />
<br />
Edit:Sorunu hallettim;aynı sorunla karşılaşan arkadaşlar olursa,oyuna "player" olarak devam edecek karakterler için admin kontrol panelinden "access durumunun" player olarak ayarlanması gerekiyor.]]></description>
			<content:encoded><![CDATA[Runuo 2.0 Final sürümü öncelikli olmak üzere neredeyse bütün emülatörler denendi,Mondain ve Stygian,defalarca kaldırılıp tekrar kuruldu.Kimi zaman script yazanların çeşitli projeleri emülatöre dahil edildi,kimi zaman "hiçbiri" dahil edilmeden denendi..Ama şu sorun hiç değişmedi<img src="http://www.runuoturk.com/forum/images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" />ıfır Resisting spells yeteneği olan çar "barbed" seti giydiğinde setteki resist değerleri hiçbir förmülden geçmeden olduğu gibi yansıyor.Setteki toplam poi resist 64 diyelim,karakterin poi resisti de 64 oluyor.Yeteneği 100 olan karakter de yine başka bir set giyiyor,70 resist cap mı ?O da ne ?Karakterin resistler 90,80 lerde geziyor.Denemek için çeşitli moblara gittim...Evet,değerler gerçekten de geçerli,karakter resmen invul.Bu rezaletten kurtulmanın bir yolunu bilen varsa Allah rızası için yardım etsin,iki gündür soğudum,bıkkınlık verdi vallahi.<br />
<br />
Edit:Sorunu hallettim;aynı sorunla karşılaşan arkadaşlar olursa,oyuna "player" olarak devam edecek karakterler için admin kontrol panelinden "access durumunun" player olarak ayarlanması gerekiyor.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yeni Rp server - Isengaruo]]></title>
			<link>http://www.runuoturk.com/forum/thread-32.html</link>
			<pubDate>Sat, 11 Jun 2011 13:27:04 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-32.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">Host Özellikleri</span><br />
* Intel® i7-2600 Sandy Bridge, çekirdek sayısı 4, saat hızı 3.4( max 3.80) ön bellek 8mb, 64 bit destekli, ram uyumluluk DDR3-1066/1333/1600<br />
<br />
* 1536 MB 1600 Mhz Ram DDR3<br />
<br />
* 160GB SATAIII(3) HDD<br />
<br />
* 800 GB Aylık Trafik<br />
<br />
* 100 Mbit Hat <br />
<br />
<span style="font-weight: bold;">Sunucu Özellikleri;</span><br />
* Emulator : RunUO<br />
* Sürüm : 2.1 R 605<br />
* Stealable Artifact (Çalınabilir); Aktif<br />
* Account Alımı : Free Account.<br />
* Fcr/Fc : 6/2<br />
* Ph: %100<br />
* Spell Damage Increase: %20<br />
* Lower Mana Cost: %40<br />
* Defance Chance: %45<br />
* Hit Chance Increase: %45<br />
* Damage Increase: %100<br />
* Physical Reflect: %100<br />
* Bandaj Basma Hızı: 2,0 Sn<br />
* Bonded süresi: 3 gün<br />
* Bodcu Sistemi: Aktif<br />
* Yaratıkların Paragon Olma Şansı : %0.7<br />
* Minor Artifact Şansı : %1<br />
* DF Artifact Şansı : %0.05<br />
* Doom Gauntlet Odalarından : %0.3<br />
* Steable Artifact : 29-32 Gün Arası <br />
* Paintball sistemi<br />
* Ctf Sistemi<br />
* Bonded süre öğrenme komutu<br />
* Crim süre öğrenme komutu<br />
* Champion ayarlamalaı<br />
* Boss  sistemi<br />
7 Yıllık ultima online hayatımıza kendi serverimizda devam etmeyi uygun gördük, bu bilgi ve birikime ulaştığımıza inanıyoruz. Sunucu 3 aylık peşin kiralanmıştır ve her kira süresi dolduğunda bu tekrarlanacaktır. Bu yüzden maddi sıkıntı yüzünden kapanma sorunu olmayacaktır. Staff kadromuz ben dahil 3 kişidir ve ortalama 10 yıllık uo hayatımız boyunca edit serverlarda oynamaktan bezmiş bıkmış nefret etmiştir, kesinlikle edit'in "e" sini duymaya tahammülümüz yoktur. Sizlerle birlikte uzun soluklu hoşca vakit geçireceğimiz bir server olması dileğiyle...<br />
<br />
<span style="font-weight: bold;">Web adresimiz <a href="http://www.isengarduo.com" target="_blank">http://www.isengarduo.com</a><br />
Serverimiz testlerde sorun çıkmazsa 13 haziran 2011 pazartesi sabahı açılacaktır.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Host Özellikleri</span><br />
* Intel® i7-2600 Sandy Bridge, çekirdek sayısı 4, saat hızı 3.4( max 3.80) ön bellek 8mb, 64 bit destekli, ram uyumluluk DDR3-1066/1333/1600<br />
<br />
* 1536 MB 1600 Mhz Ram DDR3<br />
<br />
* 160GB SATAIII(3) HDD<br />
<br />
* 800 GB Aylık Trafik<br />
<br />
* 100 Mbit Hat <br />
<br />
<span style="font-weight: bold;">Sunucu Özellikleri;</span><br />
* Emulator : RunUO<br />
* Sürüm : 2.1 R 605<br />
* Stealable Artifact (Çalınabilir); Aktif<br />
* Account Alımı : Free Account.<br />
* Fcr/Fc : 6/2<br />
* Ph: %100<br />
* Spell Damage Increase: %20<br />
* Lower Mana Cost: %40<br />
* Defance Chance: %45<br />
* Hit Chance Increase: %45<br />
* Damage Increase: %100<br />
* Physical Reflect: %100<br />
* Bandaj Basma Hızı: 2,0 Sn<br />
* Bonded süresi: 3 gün<br />
* Bodcu Sistemi: Aktif<br />
* Yaratıkların Paragon Olma Şansı : %0.7<br />
* Minor Artifact Şansı : %1<br />
* DF Artifact Şansı : %0.05<br />
* Doom Gauntlet Odalarından : %0.3<br />
* Steable Artifact : 29-32 Gün Arası <br />
* Paintball sistemi<br />
* Ctf Sistemi<br />
* Bonded süre öğrenme komutu<br />
* Crim süre öğrenme komutu<br />
* Champion ayarlamalaı<br />
* Boss  sistemi<br />
7 Yıllık ultima online hayatımıza kendi serverimizda devam etmeyi uygun gördük, bu bilgi ve birikime ulaştığımıza inanıyoruz. Sunucu 3 aylık peşin kiralanmıştır ve her kira süresi dolduğunda bu tekrarlanacaktır. Bu yüzden maddi sıkıntı yüzünden kapanma sorunu olmayacaktır. Staff kadromuz ben dahil 3 kişidir ve ortalama 10 yıllık uo hayatımız boyunca edit serverlarda oynamaktan bezmiş bıkmış nefret etmiştir, kesinlikle edit'in "e" sini duymaya tahammülümüz yoktur. Sizlerle birlikte uzun soluklu hoşca vakit geçireceğimiz bir server olması dileğiyle...<br />
<br />
<span style="font-weight: bold;">Web adresimiz <a href="http://www.isengarduo.com" target="_blank">http://www.isengarduo.com</a><br />
Serverimiz testlerde sorun çıkmazsa 13 haziran 2011 pazartesi sabahı açılacaktır.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RunUO 2.0&#93; Change Character (Oyundan Çıkmadan Char Değiştirme Komutu)]]></title>
			<link>http://www.runuoturk.com/forum/thread-24.html</link>
			<pubDate>Fri, 25 Mar 2011 22:26:23 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-24.html</guid>
			<description><![CDATA[Installation<br />
Unpack the Zip file to your Customers Folder and restart the server.<br />
<br />
Usage<br />
When in game type [changecharacter to load the character change gump shown below. The gump supports 6 characters and can support customer map nnames for logout locations. You will not be able to change characters if you are combat flagged or in an area where you may not log out instantly the gump will not load. This command is available to all access levels.<br />
<br />
<br />
----------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></description>
			<content:encoded><![CDATA[Installation<br />
Unpack the Zip file to your Customers Folder and restart the server.<br />
<br />
Usage<br />
When in game type [changecharacter to load the character change gump shown below. The gump supports 6 characters and can support customer map nnames for logout locations. You will not be able to change characters if you are combat flagged or in an area where you may not log out instantly the gump will not load. This command is available to all access levels.<br />
<br />
<br />
----------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RunUO 2.0 Final &#x26; SVN&#93; Safety Deposit Box (Kiralık Kasa Scripti)]]></title>
			<link>http://www.runuoturk.com/forum/thread-23.html</link>
			<pubDate>Fri, 25 Mar 2011 22:13:03 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-23.html</guid>
			<description><![CDATA[Description<br />
<br />
- Place these around your banks and they will show as "Unclaimed Safety Deposit Box [5,000 Gold&#93;<br />
<br />
- Player double clicks it to claim, if they have 5,000 gold it will assign them the box, and will rename the box "Players Name's Safety Deposit Box".<br />
<br />
- Only the player that is assigned to the box will be able to open it and use it.<br />
<br />
- We treat these as a type of second bank box, although we don't charge gold for them, in our case we use treasure tokens.<br />
<br />
I have marked the script if you want to change the price charged, or even the type of item consumed if you don't want to charge gold.<br />
<br />
Installation<br />
<br />
Simply drop it in your customs folder, and restart your shard.<br />
<br />
Credits<br />
<br />
Fenris - For the idea of the safety deposit boxes and the base script he provided me.<br />
<br />
Me (aka DxMonkey) - Adding in the capability of these being sold by themselves, and the serialization/deserialization of the box's owner.<br />
<br />
<br />
----------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></description>
			<content:encoded><![CDATA[Description<br />
<br />
- Place these around your banks and they will show as "Unclaimed Safety Deposit Box [5,000 Gold]<br />
<br />
- Player double clicks it to claim, if they have 5,000 gold it will assign them the box, and will rename the box "Players Name's Safety Deposit Box".<br />
<br />
- Only the player that is assigned to the box will be able to open it and use it.<br />
<br />
- We treat these as a type of second bank box, although we don't charge gold for them, in our case we use treasure tokens.<br />
<br />
I have marked the script if you want to change the price charged, or even the type of item consumed if you don't want to charge gold.<br />
<br />
Installation<br />
<br />
Simply drop it in your customs folder, and restart your shard.<br />
<br />
Credits<br />
<br />
Fenris - For the idea of the safety deposit boxes and the base script he provided me.<br />
<br />
Me (aka DxMonkey) - Adding in the capability of these being sold by themselves, and the serialization/deserialization of the box's owner.<br />
<br />
<br />
----------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RunUO 2.0 RC1&#93; Lokai's Advanced Player Gate (Geliştirilmiş Player Gate)]]></title>
			<link>http://www.runuoturk.com/forum/thread-22.html</link>
			<pubDate>Fri, 25 Mar 2011 22:06:23 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-22.html</guid>
			<description><![CDATA[Advanced Player Gate Script for RunUO 2.0<br />
Script version# 6.07.12<br />
by Lokai<br />
<br />
Additional scripting by Mum_Chamber and Alcore<br />
<br />
Completely rescripted for RunUO 2.0, and completely redesigned for maximum performance.<br />
<br />
Description:<br />
This gate allows GameMasters to create (IN GAME) custom gates that perform a variety of functions. They can teleport to somewhere, they can change the Player's Stats, Skills, or Hue, they can Resurrect the Player, or they can do all of these things and more. This can be used as a Profession Gate, a Resurrection Gate, a Race Gate, a Class Gate, or an Event Gate.<br />
<br />
To Use:<br />
Simply add this script to your RunUO 2.0 custom scripts folder. Then, use the [add command to create an AdvancedPlayerGate, and use [props command to adjust the many built-in features.<br />
<br />
NEW! Now you can adjust many features from the GateDialogGump!<br />
<br />
HERE IS THE CURRENT LIST OF FEATURES THAT CAN BE ACCESSED BY THE GUMP:<br />
<br />
    * Increase/Decrease each Skill<br />
    * Increase/Decrease each Stat<br />
    * Increase/Decrease each Skill Cap<br />
    * Toggle On/Off Skills<br />
    * Toggle On/Off Stats<br />
    * Toggle On/Off Skill Caps<br />
    * Toggle On/Off Resurrection<br />
    * Toggle On/Off Adding Title<br />
    * Toggle On/Off Skills Giving Items<br />
    * Edit Gate Message<br />
    * Edit Title Given to Players<br />
<br />
<br />
<br />
----------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></description>
			<content:encoded><![CDATA[Advanced Player Gate Script for RunUO 2.0<br />
Script version# 6.07.12<br />
by Lokai<br />
<br />
Additional scripting by Mum_Chamber and Alcore<br />
<br />
Completely rescripted for RunUO 2.0, and completely redesigned for maximum performance.<br />
<br />
Description:<br />
This gate allows GameMasters to create (IN GAME) custom gates that perform a variety of functions. They can teleport to somewhere, they can change the Player's Stats, Skills, or Hue, they can Resurrect the Player, or they can do all of these things and more. This can be used as a Profession Gate, a Resurrection Gate, a Race Gate, a Class Gate, or an Event Gate.<br />
<br />
To Use:<br />
Simply add this script to your RunUO 2.0 custom scripts folder. Then, use the [add command to create an AdvancedPlayerGate, and use [props command to adjust the many built-in features.<br />
<br />
NEW! Now you can adjust many features from the GateDialogGump!<br />
<br />
HERE IS THE CURRENT LIST OF FEATURES THAT CAN BE ACCESSED BY THE GUMP:<br />
<br />
    * Increase/Decrease each Skill<br />
    * Increase/Decrease each Stat<br />
    * Increase/Decrease each Skill Cap<br />
    * Toggle On/Off Skills<br />
    * Toggle On/Off Stats<br />
    * Toggle On/Off Skill Caps<br />
    * Toggle On/Off Resurrection<br />
    * Toggle On/Off Adding Title<br />
    * Toggle On/Off Skills Giving Items<br />
    * Edit Gate Message<br />
    * Edit Title Given to Players<br />
<br />
<br />
<br />
----------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Simple Email Registration - Final (Oyuncu E-posta Adresi Kaydı)]]></title>
			<link>http://www.runuoturk.com/forum/thread-21.html</link>
			<pubDate>Fri, 25 Mar 2011 22:00:24 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-21.html</guid>
			<description><![CDATA[Description:<br />
This system once installed correctly, will allow player to register their email address when they login by a gump. After they enter their email twice correctly the server will send them an email by using a mail server specified by you, this email will contain a unique 10 character long confirmation code, they have until they log out to then use the "[auth" command in game and enter the 10 character long code into the gump provided.<br />
<br />
Setup:<br />
* Place In Customs<br />
* Configure EmailClient.cs to work with your server<br />
<br />
Commands:<br />
* "[sendemail", allows you to write an email in game then have that email sent to every player on the server<br />
* "[clearemails", Clears all registered emails.<br />
<br />
Player Commands:<br />
* "[auth", allows them to confirm they received their registration email<br />
* "[account", allows players to manage their email address and password<br />
* "[email", allows player to send an email to another player<br />
<br />
<br />
------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></description>
			<content:encoded><![CDATA[Description:<br />
This system once installed correctly, will allow player to register their email address when they login by a gump. After they enter their email twice correctly the server will send them an email by using a mail server specified by you, this email will contain a unique 10 character long confirmation code, they have until they log out to then use the "[auth" command in game and enter the 10 character long code into the gump provided.<br />
<br />
Setup:<br />
* Place In Customs<br />
* Configure EmailClient.cs to work with your server<br />
<br />
Commands:<br />
* "[sendemail", allows you to write an email in game then have that email sent to every player on the server<br />
* "[clearemails", Clears all registered emails.<br />
<br />
Player Commands:<br />
* "[auth", allows them to confirm they received their registration email<br />
* "[account", allows players to manage their email address and password<br />
* "[email", allows player to send an email to another player<br />
<br />
<br />
------<br />
Açıklama kısmını Türkçe'ye çevirerek bu konuya katkıda bulunabilirsiniz. Katkınız adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RunUO 2.0 RC1&#93; Xanthos Auction System (Açık Artırma Sistemi)]]></title>
			<link>http://www.runuoturk.com/forum/thread-20.html</link>
			<pubDate>Fri, 25 Mar 2011 21:50:37 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-20.html</guid>
			<description><![CDATA[Xanthos Auction System<br />
<br />
Auction System, version 2.1 by Xanthos<br />
<br />
<br />
Overview<br />
<br />
The auction system is intended to give players a way of safely trading items of high value. It provides an interface for creating auctions and bidding on items. The system automatically moves the item auctioned and the money exchanged through a convenient system of checks that makes sure that both the seller and the buyer are protected against any risks. The system comes with a convenient search engine for auctioned items based on text and type searches, as well as sorting based on a number of conditions.<br />
The system also includes an integrated savings account for each player, that on funds in savings accounts as an incentive for players to move gold and tokens into savings thereby reduing item count. Funds in savings are used to pay for auction bids when funds in a player's bank account are exhausted, steamlining the buying process.<br />
Modified copies of BankCheck.cs and Banker.cs provide integration of the savings account as well as the use of commas in creation of bank checks and withdrawl of funds to make working with large sums of funds quicker much less error prone.<br />
This system requires an installation of AoS on the server machine to access localization tables, but is compatible with both AoS and not-AoS shards.<br />
<br />
Installation<br />
<br />
Installation is pretty straightforward: Unzip the the Auction and Utilities zip files into a Xanthos folder in your customs scripts folder and copy Ultima.dll into your RunUO folder. Open RunUO\Data\Assemblies.cfg and add the line:<br />
Ultima.dll<br />
<br />
Note on modified distro files:<br />
If you plan to use the Savings account, remove the distribution files RunUO\Scripts\Mobiles\Townfolk\Banker.cs and RunUO\Scripts\Items\Misc\BankCheck.cs. Otherwise if you do not want the savings account feature or wish to use only unmodified disribution files, remove the Xanthos\Auction\Modified folder.<br />
Once the system is installed and the server is running, use the [InitAuction command to create the auction control stone. This is a special item that can only be constructed using the command. This item is invisible, so it can be placed pretty much anywhere. Also it cannot be deleted by using the [Remove command (in such a case it will simply re-create itself). The stone holds all the information about the system, including all auctions, bids and items. It can only be deleted using the [AuctionAdmin command which will terminate unsuccesfully all auctions.<br />
In order for players to access the system, spawn Auctioner mobiles in your world. They can access the system by using the 'Buy' context menu on the Auctioner or by saying the 'auction' keyword.<br />
Important : This script requires access to a fully patched cliloc.enu file. To ensure this, install AoS on the server machine and patch it up. There is still a chance the script will not find the file because of wrong registry information. If you have trouble with the system (namely if nothing happens when you target an item that you wish to auction), specify the path to the cliloc.enu file manually.<br />
<br />
Configuration<br />
<br />
A number of parameters are available for configuration in the file AuctionConfig.xml. The settings in the AuctionConfig.xml will only take effect if the file is placed in your RunUO\Data directory.:<br />
<br />
    * MessageHue: defines the hue number used by all the messages in the system<br />
    * m_ForbiddenTypes: defines a list of item types that cannot be sold through the auction system<br />
    * DaysForConfirmation: in some cases after the auction has ended, either the buyer or seller must confirm their will to proceed with the auction. They will be notified through the messaging system and required to take a decision. If no decision is taken within a number of days, the auction ends unsuccesfully (item returned to seller, highest bid returned to bidder). This parameter specifies the number of days the system will wait before finalizing the auction.<br />
    * MaxReserveMultiplier: this is a limiting factor on the value of the reserve which cannot be higher than the starting bid multiplied by this parameter. This should avoid player exploiting the reserve feature by adding very high reserves to all auctions and always have the chance to decide whether to sell in the end or not.<br />
    * BlackHue : gumps have a weird behaviour when it comes to hues. Simply put they are not capable to display hue #1 aka pure black, therefore for items hued 1 a replacemente hue must be used. By default this is a black hue (#2000) in the OSI hues file. You might need to verify this value if your shard uses a custom hues.mul.<br />
    * AllowPetsAuction : true by default, enables auctioning of pets.<br />
    * AuctionAdminAccessLevel : the minimum AccessLevel required to access administration functions (Using the [AuctionAdmin command and the staff panel for each auction).<br />
    * ClilocLocation : specify the full path for the cliloc.enu file if having trouble with it.<br />
    * EnableLogging : true by default, will record all auction activity in \RunUO\Logs\Auction.<br />
    * LateBidExtension: when a bid is placed within 5 minutes from the auction end, and a positive time span is assigned to this option, the duration of the auction will be extended by the amount specified. By default this is zero ( TimeSpan.FromMinutes( 0.0 ) ).<br />
    * CostOfAuction: specifies how much the auction of an item costs (see the code for details on how to configure this parameter).<br />
<br />
Additional configuration is done using the Props of the control stone:<br />
<br />
    * MaxAuctionaPerAccount: specifies the maximum number of simultaneous auctions a single account can own.<br />
    * MinAuctionDays: specifies the minimum number of days an auction must last.<br />
    * MaxAuctionDays: specifies the maximum number of days an auction can last.<br />
<br />
<br />
Commands<br />
<br />
<br />
    * [Admin&#93; InitAuction : this command is used to create the auction control stone (see: Installation). If a control stone already exists in the world, this command will teleport the user to the stone location.<br />
    * [Admin&#93; AuctionAdmin : this displays a panel giving control over the whole system (delete, perform auction verification, profiling...)<br />
    * [GameMaster&#93; Auction: brings up the main auction gump. Players have to access this through the Auctioner NPC.<br />
    * [Player&#93; MyAuction: brings up a limited auction gump. Players can only access auctions they're already participating in. They can't use this gump to create new auctions or to place bids on items they haven't bid on before.<br />
<br />
<br />
Creating an auction<br />
<br />
In order to create an auction, a player must visit an Auctioner NPC. After selecting the object they wish to auction, the item will be removed from their backpack. The user will then have to specify the parameters of the auction:<br />
<br />
    * Starting bid: the minimum bid accepted for this auction<br />
    * Duration: the running time for the auction in days<br />
    * Reserve: a safety value considered when the auction ends. If the highest bid is higher than the reserve the item is automatically sold, otherwise the owner will be given the option to withdraw the auction and have the item returned. The reserve value is not known to the bidder, but only information whether it has been met or not.<br />
    * Name: the system will try to guess an appropriate name for the auction. The user can of course change it to whatever they wish to.<br />
    * Description: any additional information should be given here. The system will extract the properties of each item and automatically display them, so there is no need to write them in this field.<br />
    * Web link: a web link can be provided optionally<br />
<br />
Once the auction is confirmed, it's put into the system and available for everyone to bid on. Also once created, the auction can no longer be canceled by the owner.<br />
<br />
Bidding on an auction<br />
<br />
If a player can bid on an auction, they will see the option in the lower left area of the auction gump. They must have the required money for the bid in their bank, which will be withdrawn as soon as the bid is placed. When a higher bid is placed, the previous highest bidder will receive the money back in the form of a auction gold check (which will display a gump that will allow the player to quickly return to the auction).<br />
Restrictions on bidding:<br />
<br />
    * Characters belonging to the same account as the auction owner cannot place bids on the auction.<br />
    * Staff cannot place bids unless they are wearing the Staff Cloak. Staff can create auctions with or without the Staff Cloak.<br />
<br />
Players can outbid themselves (for example to meet the reserve).<br />
<br />
Item checks and gold checks<br />
<br />
Items and gold are moved through the system using checks. A check, when double clicked, will show the player a gump which will specify the name of the auction (if the auction still exists in the system, a button will allow the player to view the auction page), and the reason of the check. A button will allow the player to claim the gold or item by placing it in their bank.<br />
<br />
Ambiguous situations and auction messages<br />
<br />
In two situations, when an auction ends, the system will not be able to take a decision about the outcome:<br />
<br />
    * to sell or not.<br />
    * One or more items in the auction no longer exist. This can occur in case of item wipes or serialization errors. In this case the buyer will be able to decide whether to purchase or not.<br />
<br />
When an auction ends with an ambiguous situation a message will be dispatched to both the owner and the buyer (provided they're online). The system also handles little notice from the system requesting their input.<br />
This situation can last at most at few days, as specified in the auction configuration.<br />
<br />
Administering the system<br />
<br />
The system takes little administration. The staff can only review bids, but cannot interfere in an auction itself (by either modifying its parameters or deleting it).<br />
<br />
The Staff Cloak<br />
<br />
Included with the system is a cloak that staff can put on to temporarily set their access level to "Player". This allows staff to use the auction system in the same way as a player would. With the Staff Cloak on, staff can auction items and bid on auctions without having to log in an alternate character.<br />
<br />
Setting up the Savings Accounts<br />
<br />
To add the savings accounts to existing user's bank boxes, issue the following gm command [InstallSavings. Optionally, a savings account gold box can placed somewhere in the world accessible to players, made non-movable and used by players to install a savings account into the player's bank box when double clicked by the player.<br />
To have savings accounts added to new players bank boxes automatically, open CharacterCreation.cs and find:<br />
<br />
Code:<br />
<br />
            if ( young &amp;&amp; newChar.BankBox != null )<br />
            {<br />
                NewPlayerTicket ticket = new NewPlayerTicket();<br />
                ticket.Owner = newChar;<br />
                newChar.BankBox.DropItem( ticket );<br />
            }<br />
<br />
Add the following on a new line after that block:<br />
<br />
Code:<br />
<br />
    if ( newChar.BankBox != null )<br />
                    newChar.BankBox.DropItem( new Arya.Savings.SavingsAccount()); <br />
<br />
Another command is supplied to allow staff to change the balance of accounts en masse: [ScaleSavings [-g|-t&#93; &amp;lt;percent&amp;gt;. Where -g targets gold balances, -t targets savings and both are scaled if neither is specified. Percent is a decimal value (e.g. 10 for 10%).<br />
<br />
Requirements<br />
<br />
Requires the Xanthos Utilities package.<br />
<br />
Acknowledgements<br />
<br />
The bulk of the system is based on the original Auction System by Arya. All credit for the wonderful and creative work on the original Auction System goes to Arya. My goal in maintenance of the system is to move the functionality forward to provide an integrated solution for commerce on RunUO shards. Credit must also be given to Phoo, who provided the inspiration for the first of such enhancements. A re-written Savings Account system has been implemented here with permission from Phoo.<br />
<br />
Caveats<br />
<br />
You may use or modify this system in any way you desire, however I ask that you leave the original headers in the source files if you re-write or redistribute the sources in any way.<br />
- Xanthos<br />
<br />
<br />
------<br />
Açıklama kısmını Türkçe'ye çevirip bu başlık altına yazarsanız, adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></description>
			<content:encoded><![CDATA[Xanthos Auction System<br />
<br />
Auction System, version 2.1 by Xanthos<br />
<br />
<br />
Overview<br />
<br />
The auction system is intended to give players a way of safely trading items of high value. It provides an interface for creating auctions and bidding on items. The system automatically moves the item auctioned and the money exchanged through a convenient system of checks that makes sure that both the seller and the buyer are protected against any risks. The system comes with a convenient search engine for auctioned items based on text and type searches, as well as sorting based on a number of conditions.<br />
The system also includes an integrated savings account for each player, that on funds in savings accounts as an incentive for players to move gold and tokens into savings thereby reduing item count. Funds in savings are used to pay for auction bids when funds in a player's bank account are exhausted, steamlining the buying process.<br />
Modified copies of BankCheck.cs and Banker.cs provide integration of the savings account as well as the use of commas in creation of bank checks and withdrawl of funds to make working with large sums of funds quicker much less error prone.<br />
This system requires an installation of AoS on the server machine to access localization tables, but is compatible with both AoS and not-AoS shards.<br />
<br />
Installation<br />
<br />
Installation is pretty straightforward: Unzip the the Auction and Utilities zip files into a Xanthos folder in your customs scripts folder and copy Ultima.dll into your RunUO folder. Open RunUO\Data\Assemblies.cfg and add the line:<br />
Ultima.dll<br />
<br />
Note on modified distro files:<br />
If you plan to use the Savings account, remove the distribution files RunUO\Scripts\Mobiles\Townfolk\Banker.cs and RunUO\Scripts\Items\Misc\BankCheck.cs. Otherwise if you do not want the savings account feature or wish to use only unmodified disribution files, remove the Xanthos\Auction\Modified folder.<br />
Once the system is installed and the server is running, use the [InitAuction command to create the auction control stone. This is a special item that can only be constructed using the command. This item is invisible, so it can be placed pretty much anywhere. Also it cannot be deleted by using the [Remove command (in such a case it will simply re-create itself). The stone holds all the information about the system, including all auctions, bids and items. It can only be deleted using the [AuctionAdmin command which will terminate unsuccesfully all auctions.<br />
In order for players to access the system, spawn Auctioner mobiles in your world. They can access the system by using the 'Buy' context menu on the Auctioner or by saying the 'auction' keyword.<br />
Important : This script requires access to a fully patched cliloc.enu file. To ensure this, install AoS on the server machine and patch it up. There is still a chance the script will not find the file because of wrong registry information. If you have trouble with the system (namely if nothing happens when you target an item that you wish to auction), specify the path to the cliloc.enu file manually.<br />
<br />
Configuration<br />
<br />
A number of parameters are available for configuration in the file AuctionConfig.xml. The settings in the AuctionConfig.xml will only take effect if the file is placed in your RunUO\Data directory.:<br />
<br />
    * MessageHue: defines the hue number used by all the messages in the system<br />
    * m_ForbiddenTypes: defines a list of item types that cannot be sold through the auction system<br />
    * DaysForConfirmation: in some cases after the auction has ended, either the buyer or seller must confirm their will to proceed with the auction. They will be notified through the messaging system and required to take a decision. If no decision is taken within a number of days, the auction ends unsuccesfully (item returned to seller, highest bid returned to bidder). This parameter specifies the number of days the system will wait before finalizing the auction.<br />
    * MaxReserveMultiplier: this is a limiting factor on the value of the reserve which cannot be higher than the starting bid multiplied by this parameter. This should avoid player exploiting the reserve feature by adding very high reserves to all auctions and always have the chance to decide whether to sell in the end or not.<br />
    * BlackHue : gumps have a weird behaviour when it comes to hues. Simply put they are not capable to display hue #1 aka pure black, therefore for items hued 1 a replacemente hue must be used. By default this is a black hue (#2000) in the OSI hues file. You might need to verify this value if your shard uses a custom hues.mul.<br />
    * AllowPetsAuction : true by default, enables auctioning of pets.<br />
    * AuctionAdminAccessLevel : the minimum AccessLevel required to access administration functions (Using the [AuctionAdmin command and the staff panel for each auction).<br />
    * ClilocLocation : specify the full path for the cliloc.enu file if having trouble with it.<br />
    * EnableLogging : true by default, will record all auction activity in \RunUO\Logs\Auction.<br />
    * LateBidExtension: when a bid is placed within 5 minutes from the auction end, and a positive time span is assigned to this option, the duration of the auction will be extended by the amount specified. By default this is zero ( TimeSpan.FromMinutes( 0.0 ) ).<br />
    * CostOfAuction: specifies how much the auction of an item costs (see the code for details on how to configure this parameter).<br />
<br />
Additional configuration is done using the Props of the control stone:<br />
<br />
    * MaxAuctionaPerAccount: specifies the maximum number of simultaneous auctions a single account can own.<br />
    * MinAuctionDays: specifies the minimum number of days an auction must last.<br />
    * MaxAuctionDays: specifies the maximum number of days an auction can last.<br />
<br />
<br />
Commands<br />
<br />
<br />
    * [Admin] InitAuction : this command is used to create the auction control stone (see: Installation). If a control stone already exists in the world, this command will teleport the user to the stone location.<br />
    * [Admin] AuctionAdmin : this displays a panel giving control over the whole system (delete, perform auction verification, profiling...)<br />
    * [GameMaster] Auction: brings up the main auction gump. Players have to access this through the Auctioner NPC.<br />
    * [Player] MyAuction: brings up a limited auction gump. Players can only access auctions they're already participating in. They can't use this gump to create new auctions or to place bids on items they haven't bid on before.<br />
<br />
<br />
Creating an auction<br />
<br />
In order to create an auction, a player must visit an Auctioner NPC. After selecting the object they wish to auction, the item will be removed from their backpack. The user will then have to specify the parameters of the auction:<br />
<br />
    * Starting bid: the minimum bid accepted for this auction<br />
    * Duration: the running time for the auction in days<br />
    * Reserve: a safety value considered when the auction ends. If the highest bid is higher than the reserve the item is automatically sold, otherwise the owner will be given the option to withdraw the auction and have the item returned. The reserve value is not known to the bidder, but only information whether it has been met or not.<br />
    * Name: the system will try to guess an appropriate name for the auction. The user can of course change it to whatever they wish to.<br />
    * Description: any additional information should be given here. The system will extract the properties of each item and automatically display them, so there is no need to write them in this field.<br />
    * Web link: a web link can be provided optionally<br />
<br />
Once the auction is confirmed, it's put into the system and available for everyone to bid on. Also once created, the auction can no longer be canceled by the owner.<br />
<br />
Bidding on an auction<br />
<br />
If a player can bid on an auction, they will see the option in the lower left area of the auction gump. They must have the required money for the bid in their bank, which will be withdrawn as soon as the bid is placed. When a higher bid is placed, the previous highest bidder will receive the money back in the form of a auction gold check (which will display a gump that will allow the player to quickly return to the auction).<br />
Restrictions on bidding:<br />
<br />
    * Characters belonging to the same account as the auction owner cannot place bids on the auction.<br />
    * Staff cannot place bids unless they are wearing the Staff Cloak. Staff can create auctions with or without the Staff Cloak.<br />
<br />
Players can outbid themselves (for example to meet the reserve).<br />
<br />
Item checks and gold checks<br />
<br />
Items and gold are moved through the system using checks. A check, when double clicked, will show the player a gump which will specify the name of the auction (if the auction still exists in the system, a button will allow the player to view the auction page), and the reason of the check. A button will allow the player to claim the gold or item by placing it in their bank.<br />
<br />
Ambiguous situations and auction messages<br />
<br />
In two situations, when an auction ends, the system will not be able to take a decision about the outcome:<br />
<br />
    * to sell or not.<br />
    * One or more items in the auction no longer exist. This can occur in case of item wipes or serialization errors. In this case the buyer will be able to decide whether to purchase or not.<br />
<br />
When an auction ends with an ambiguous situation a message will be dispatched to both the owner and the buyer (provided they're online). The system also handles little notice from the system requesting their input.<br />
This situation can last at most at few days, as specified in the auction configuration.<br />
<br />
Administering the system<br />
<br />
The system takes little administration. The staff can only review bids, but cannot interfere in an auction itself (by either modifying its parameters or deleting it).<br />
<br />
The Staff Cloak<br />
<br />
Included with the system is a cloak that staff can put on to temporarily set their access level to "Player". This allows staff to use the auction system in the same way as a player would. With the Staff Cloak on, staff can auction items and bid on auctions without having to log in an alternate character.<br />
<br />
Setting up the Savings Accounts<br />
<br />
To add the savings accounts to existing user's bank boxes, issue the following gm command [InstallSavings. Optionally, a savings account gold box can placed somewhere in the world accessible to players, made non-movable and used by players to install a savings account into the player's bank box when double clicked by the player.<br />
To have savings accounts added to new players bank boxes automatically, open CharacterCreation.cs and find:<br />
<br />
Code:<br />
<br />
            if ( young &amp;&amp; newChar.BankBox != null )<br />
            {<br />
                NewPlayerTicket ticket = new NewPlayerTicket();<br />
                ticket.Owner = newChar;<br />
                newChar.BankBox.DropItem( ticket );<br />
            }<br />
<br />
Add the following on a new line after that block:<br />
<br />
Code:<br />
<br />
    if ( newChar.BankBox != null )<br />
                    newChar.BankBox.DropItem( new Arya.Savings.SavingsAccount()); <br />
<br />
Another command is supplied to allow staff to change the balance of accounts en masse: [ScaleSavings [-g|-t] &amp;lt;percent&amp;gt;. Where -g targets gold balances, -t targets savings and both are scaled if neither is specified. Percent is a decimal value (e.g. 10 for 10%).<br />
<br />
Requirements<br />
<br />
Requires the Xanthos Utilities package.<br />
<br />
Acknowledgements<br />
<br />
The bulk of the system is based on the original Auction System by Arya. All credit for the wonderful and creative work on the original Auction System goes to Arya. My goal in maintenance of the system is to move the functionality forward to provide an integrated solution for commerce on RunUO shards. Credit must also be given to Phoo, who provided the inspiration for the first of such enhancements. A re-written Savings Account system has been implemented here with permission from Phoo.<br />
<br />
Caveats<br />
<br />
You may use or modify this system in any way you desire, however I ask that you leave the original headers in the source files if you re-write or redistribute the sources in any way.<br />
- Xanthos<br />
<br />
<br />
------<br />
Açıklama kısmını Türkçe'ye çevirip bu başlık altına yazarsanız, adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RunUO 2.0 RC1&#93; Avatar System (UO Level Sistemi)]]></title>
			<link>http://www.runuoturk.com/forum/thread-19.html</link>
			<pubDate>Fri, 25 Mar 2011 21:44:11 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-19.html</guid>
			<description><![CDATA[Avatar System<br />
<br />
Summary:<br />
Avatar System is a system that create a new type of player: the avatar. Avatars are like Super Sayajins in Drangon Ball: there are levels each one with your own benefits, each level stronger than the lower. This is in beta test and can cause unbalance in game (some players very much stronger than others). The idea is to create new stronger creatures, dungeons etc, just for these players.<br />
<br />
Description:<br />
There are 9 levels of Avatars:<br />
- See the attached thumbnail below.<br />
<br />
Ring/Bracelet Of Avatars:<br />
- Luck 100<br />
- Cast Recovery and Speed 1<br />
- SpellDamage 5<br />
- Lower Mana and Reagent Cost 15%<br />
- Regenerate Hits/Stam/Mana 2<br />
- Defend and Attack Chance 5<br />
- Resistances: 7/5/5/5/5<br />
- OnEquip: If StatCap &lt; 250 or SkillCap &lt; 100 for each skill, the ring will be vanished (deleted)!<br />
<br />
Artifact Deed:<br />
- a red deed will be placed in the player backpack, with it the player can choose any artifact he/she wants, and it will be blessed.<br />
<br />
Changelog:<br />
v0.9.4<br />
- updated to RunUO 2.0 final (i used the new SkillCheck.cs file)<br />
v0.9.3<br />
- AVT levels 5, 6, 7, 8 and 9 (the last level) added;<br />
- Avatar Deed now gives 1250 fame instead of 2500;<br />
- AVT stats changed;<br />
- Bracelet Of Avatars added;<br />
- Ring Of Avatars stats changed;<br />
v0.9.2<br />
- Avatar Deed now gives 2500 fame instead of consumes 5000 karma;<br />
- Avatar Dealer's body changed to Ethereal Warrior (angel);<br />
v0.9.1<br />
- Avatars Deed hue changed to 55 (fair gold);<br />
- Avatar Deed consumes 5000 karma;<br />
- Avatar Dealer added;<br />
v0.9.0<br />
- first release.<br />
<br />
Installation:<br />
1) Unzip the file.<br />
2) Cut "Scripts" folder and paste it in RunUO folder. When it ask if you want to overwrite, say "yes to all".<br />
3) Restart the server.<br />
<br />
Uninstallation:<br />
1) Delete "Scripts/Customs/AvatarSystem" folder.<br />
2) In Scripts/Misc, delete SkillCheck.cs and rename SkillCheck.bak to SkillCheck.cs.<br />
3) You will need to set the avatars players stats, titles etc to normal again, by hand...<br />
3) Restart the server.<br />
<br />
Usage:<br />
In-game use [add spawner avatardealer. It will add a vendor that will sell the deed for 10.000.000 (the tenth), and the deed will give 1250 fame to the player (as a servant of the gods he becomes famous).<br />
<br />
------<br />
Açıklama kısmını Türkçe'ye çevirip bu başlık altına yazarsanız, adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></description>
			<content:encoded><![CDATA[Avatar System<br />
<br />
Summary:<br />
Avatar System is a system that create a new type of player: the avatar. Avatars are like Super Sayajins in Drangon Ball: there are levels each one with your own benefits, each level stronger than the lower. This is in beta test and can cause unbalance in game (some players very much stronger than others). The idea is to create new stronger creatures, dungeons etc, just for these players.<br />
<br />
Description:<br />
There are 9 levels of Avatars:<br />
- See the attached thumbnail below.<br />
<br />
Ring/Bracelet Of Avatars:<br />
- Luck 100<br />
- Cast Recovery and Speed 1<br />
- SpellDamage 5<br />
- Lower Mana and Reagent Cost 15%<br />
- Regenerate Hits/Stam/Mana 2<br />
- Defend and Attack Chance 5<br />
- Resistances: 7/5/5/5/5<br />
- OnEquip: If StatCap &lt; 250 or SkillCap &lt; 100 for each skill, the ring will be vanished (deleted)!<br />
<br />
Artifact Deed:<br />
- a red deed will be placed in the player backpack, with it the player can choose any artifact he/she wants, and it will be blessed.<br />
<br />
Changelog:<br />
v0.9.4<br />
- updated to RunUO 2.0 final (i used the new SkillCheck.cs file)<br />
v0.9.3<br />
- AVT levels 5, 6, 7, 8 and 9 (the last level) added;<br />
- Avatar Deed now gives 1250 fame instead of 2500;<br />
- AVT stats changed;<br />
- Bracelet Of Avatars added;<br />
- Ring Of Avatars stats changed;<br />
v0.9.2<br />
- Avatar Deed now gives 2500 fame instead of consumes 5000 karma;<br />
- Avatar Dealer's body changed to Ethereal Warrior (angel);<br />
v0.9.1<br />
- Avatars Deed hue changed to 55 (fair gold);<br />
- Avatar Deed consumes 5000 karma;<br />
- Avatar Dealer added;<br />
v0.9.0<br />
- first release.<br />
<br />
Installation:<br />
1) Unzip the file.<br />
2) Cut "Scripts" folder and paste it in RunUO folder. When it ask if you want to overwrite, say "yes to all".<br />
3) Restart the server.<br />
<br />
Uninstallation:<br />
1) Delete "Scripts/Customs/AvatarSystem" folder.<br />
2) In Scripts/Misc, delete SkillCheck.cs and rename SkillCheck.bak to SkillCheck.cs.<br />
3) You will need to set the avatars players stats, titles etc to normal again, by hand...<br />
3) Restart the server.<br />
<br />
Usage:<br />
In-game use [add spawner avatardealer. It will add a vendor that will sell the deed for 10.000.000 (the tenth), and the deed will give 1250 fame to the player (as a servant of the gods he becomes famous).<br />
<br />
------<br />
Açıklama kısmını Türkçe'ye çevirip bu başlık altına yazarsanız, adınızla birlikte konuya eklenecektir.<br />
<br />
İyi eğlenceler,<br />
No@h]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RunUO 2.1&#93; Nerun's Distro (Komple Otomatik Spawn Sistemi)]]></title>
			<link>http://www.runuoturk.com/forum/thread-18.html</link>
			<pubDate>Fri, 25 Mar 2011 21:23:02 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-18.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Özet</span></span></span><br />
<br />
Nerun's Distro, <span style="font-weight: bold;"><a href="http://www.runuoturk.com/2011/03/runuo-server-2-1-surumu-cikti/" target="_blank">RunUO 2.1</a></span> ve <span style="font-weight: bold;">RunUO SVN</span> için hazırlanmış, serverın oyuna hazırlanmasına yönelik bir script paketidir. <span style="font-weight: bold;">Premium Spawner</span> motorunu kullanır. <span style="font-weight: bold;">Kullanımı kolaydır, ve size %100 spawn edilmiş bir server sağlar</span> (Ter Mur hariç). (İngilizce kullanım kılavuzu pakete dahildir). <span style="font-weight: bold;">Ultima Online client 7.0.11.2</span> ile test edilmiştir.<br />
<br />
Ayrıca paket ile birlikte aşağıdaki scriptlerin düzenlenmiş sürümleri de gelmektedir:<br />
<ul>
<li>Joeku's Staff Runebook</li>
<li>Joeku's Toolbar</li>
<li>ZenArcher's SpawnEditor v2.<br />
</li></ul>
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">İstatistikler</span></span></span><br />
<ul>
<li>Toplam 5095 adet spawner!</li>
<li>Yaklaşık 28000 hareketli (hayvan, vendor, monster...)!</li>
<li>Yaklaşık 81000 nesne!</li>
<li>Ter Mur bölgesi haricinde tamamen spawn edilmiş, oyuna hazır bir dünya!<br />
</li></ul>
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Kurulum</span></span></span><br />
<br />
<ol type="1">
<li>NerunsDistro-r[x&#93;.zip dosyasını aşağıdan indirin ve bilgisayarınızda uygun bir yere açın</li>
<li>"Distro for RunUO 2.1" klasörünü açın</li>
<li>"Data" ve "Scripts" klasörlerini kopyalayın ve kendi RunUO klasörünüzün içine yapıştırın</li>
<li>Bir dosyanın/klasörün üzerine yazılsın mı uyarısı gelirse "tümüne evet"i seçin</li>
<li>RunUO serverinizi yeniden başlatın ve yeniliklerin tadını çıkarın!<br />
</li></ol>
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Kullanımı</span></span></span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">SIFIRDAN (TEMİZ KURULUM TAVSİYE EDİLİR):</span></span><br />
1) Joeku's toolbar'dan [PremiumSPawner'a tıklayarak Ana Spawner Sistemini başlatın;<br />
2) Premium Spawner menüsünden Edition Options altındaki Clear All Facets'i seçin ve OK'e basın;<br />
3) World Creation Options'tan Create World Gump'a girin, tüm kutucukları seçin (select all) ve OK'e basın;<br />
5) SPAWN OPTIONS'tan, spawn Trammel/Felucca'yı, Ilshenar, Malas ve Tokuno'yu seçin, kullanmayacağınız haritaların işaretini kaldırın ve OK'e basın.<br />
<br />
<br />
İyi eğlenceler,<br />
No@h<br />
<br />
(Bu konuyu başka bir sitede paylaşırsanız lütfen bu başlığa link vererek kaynak belirtiniz. Şimdiden teşekkürler.)]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Özet</span></span></span><br />
<br />
Nerun's Distro, <span style="font-weight: bold;"><a href="http://www.runuoturk.com/2011/03/runuo-server-2-1-surumu-cikti/" target="_blank">RunUO 2.1</a></span> ve <span style="font-weight: bold;">RunUO SVN</span> için hazırlanmış, serverın oyuna hazırlanmasına yönelik bir script paketidir. <span style="font-weight: bold;">Premium Spawner</span> motorunu kullanır. <span style="font-weight: bold;">Kullanımı kolaydır, ve size %100 spawn edilmiş bir server sağlar</span> (Ter Mur hariç). (İngilizce kullanım kılavuzu pakete dahildir). <span style="font-weight: bold;">Ultima Online client 7.0.11.2</span> ile test edilmiştir.<br />
<br />
Ayrıca paket ile birlikte aşağıdaki scriptlerin düzenlenmiş sürümleri de gelmektedir:<br />
<ul>
<li>Joeku's Staff Runebook</li>
<li>Joeku's Toolbar</li>
<li>ZenArcher's SpawnEditor v2.<br />
</li></ul>
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">İstatistikler</span></span></span><br />
<ul>
<li>Toplam 5095 adet spawner!</li>
<li>Yaklaşık 28000 hareketli (hayvan, vendor, monster...)!</li>
<li>Yaklaşık 81000 nesne!</li>
<li>Ter Mur bölgesi haricinde tamamen spawn edilmiş, oyuna hazır bir dünya!<br />
</li></ul>
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Kurulum</span></span></span><br />
<br />
<ol type="1">
<li>NerunsDistro-r[x].zip dosyasını aşağıdan indirin ve bilgisayarınızda uygun bir yere açın</li>
<li>"Distro for RunUO 2.1" klasörünü açın</li>
<li>"Data" ve "Scripts" klasörlerini kopyalayın ve kendi RunUO klasörünüzün içine yapıştırın</li>
<li>Bir dosyanın/klasörün üzerine yazılsın mı uyarısı gelirse "tümüne evet"i seçin</li>
<li>RunUO serverinizi yeniden başlatın ve yeniliklerin tadını çıkarın!<br />
</li></ol>
<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Kullanımı</span></span></span><br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">SIFIRDAN (TEMİZ KURULUM TAVSİYE EDİLİR):</span></span><br />
1) Joeku's toolbar'dan [PremiumSPawner'a tıklayarak Ana Spawner Sistemini başlatın;<br />
2) Premium Spawner menüsünden Edition Options altındaki Clear All Facets'i seçin ve OK'e basın;<br />
3) World Creation Options'tan Create World Gump'a girin, tüm kutucukları seçin (select all) ve OK'e basın;<br />
5) SPAWN OPTIONS'tan, spawn Trammel/Felucca'yı, Ilshenar, Malas ve Tokuno'yu seçin, kullanmayacağınız haritaların işaretini kaldırın ve OK'e basın.<br />
<br />
<br />
İyi eğlenceler,<br />
No@h<br />
<br />
(Bu konuyu başka bir sitede paylaşırsanız lütfen bu başlığa link vererek kaynak belirtiniz. Şimdiden teşekkürler.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[moongate]]></title>
			<link>http://www.runuoturk.com/forum/thread-16.html</link>
			<pubDate>Wed, 23 Mar 2011 18:29:05 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-16.html</guid>
			<description><![CDATA[<span style="font-weight: bold;">moongate yaratmak yardım lütfen</span><br />
<br />
- bir yerden biryere moongate<br />
<br />
- zamanlı moongate (bir süre sonra kendiliginden silinsin)<br />
<br />
- kişi sınırı olan moongate (örneğin 5 kişi geçince kendiliginden silinsin)<br />
<br />
yardımcı olabilirmisiniz mümkünmü acaba]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">moongate yaratmak yardım lütfen</span><br />
<br />
- bir yerden biryere moongate<br />
<br />
- zamanlı moongate (bir süre sonra kendiliginden silinsin)<br />
<br />
- kişi sınırı olan moongate (örneğin 5 kişi geçince kendiliginden silinsin)<br />
<br />
yardımcı olabilirmisiniz mümkünmü acaba]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RunUO 2.1 Sürüm Notları]]></title>
			<link>http://www.runuoturk.com/forum/thread-15.html</link>
			<pubDate>Tue, 15 Mar 2011 18:03:54 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-15.html</guid>
			<description><![CDATA[RunUO 2.1 sürümünün duyurusu ve indirme bağlantıları için <a href="http://www.runuoturk.com/2011/03/runuo-server-2-1-surumu-cikti/" target="_blank">buraya tıklayınız.</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">RunUO 2.1 Sürüm Notları:</span></span><br />
<br />
Fixed:<br />
- Summon Familiar spell was checking base necromancy skill. Now it checks the actual necromancy skill, as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=118371)" target="_blank">http://www.uodemise.com/discussion/showt...?t=118371)</a><br />
- Incognito spell won't change gender anymore<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=117148)" target="_blank">http://www.uodemise.com/discussion/showt...?t=117148)</a><br />
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125248)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125248)</a><br />
- BOD books won't return to page 1 anymore when picking or dropping BODs<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=115354)" target="_blank">http://www.uodemise.com/discussion/showt...?t=115354)</a><br />
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116548)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116548)</a><br />
- Arch Cure area effect will follow OSI rules in Felucca facet<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=115600)" target="_blank">http://www.uodemise.com/discussion/showt...?t=115600)</a><br />
- Solen Ants Holes can spawn randomly in forest<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123899)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123899)</a><br />
- Death Robes will decay after 60 seconds from dropping on the ground<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121188)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121188)</a><br />
- Weapon speeds are indicated in seconds of delay<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123707)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123707)</a><br />
<br />
Added IDevourable for PlaugeBeast and any other creatures that devour corpses.<br />
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag<br />
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing<br />
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.<br />
Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.<br />
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.<br />
<br />
Correct poor design in LampController constructor.<br />
Too much errors in Guardian Room, it is deleted to leave place for a new one.<br />
Replaced Doom Lever Puzzle with a new one.<br />
fixed a little glitch in Lever Puzzle<br />
<br />
Resolve: Damage can potentially modify the collection during the enumeration.<br />
- You can't anymore place castles or keeps in Malas facet<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=38)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=38)</a><br />
<br />
- Unfilled commodity deeds now carry the etching "Unfilled"<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=40)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=40)</a><br />
<br />
- Empty scrolls can be deeded in a commodity deed<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=127485)" target="_blank">http://www.uodemise.com/discussion/showt...?t=127485)</a><br />
<br />
- Dying tubs, if locked down, can allow security level choices<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=128546)" target="_blank">http://www.uodemise.com/discussion/showt...?t=128546)</a><br />
<br />
- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=122733)" target="_blank">http://www.uodemise.com/discussion/showt...?t=122733)</a><br />
<br />
- Wooden Footlockers now show the correct container gump<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=126452)" target="_blank">http://www.uodemise.com/discussion/showt...?t=126452)</a><br />
<br />
- Changes to Interior Decorator (still not includes the fix to turn paragon chests):<br />
--&gt; single item addons can be raised/lowered<br />
--&gt; the gump stays visible until target is cancelled<br />
--&gt; target won't be cancelled automatically when the decorator is used on a target<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=126668)" target="_blank">http://www.uodemise.com/discussion/showt...?t=126668)</a><br />
<br />
- Doom Lever Puzzle item list changed to generics<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=130396)" target="_blank">http://www.uodemise.com/discussion/showt...?t=130396)</a><br />
<br />
- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116542)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116542)</a><br />
<br />
- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=90)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=90)</a><br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=113)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=113)</a><br />
<br />
- You can't anymore discord NPC vendors<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=33)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=33)</a><br />
<br />
- Removing a rune from runebook won't change the default rune set<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=41)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=41)</a><br />
<br />
- Various runebook security changes (see link for the list)<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=39)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=39)</a><br />
<br />
- You can't use the Sacrifice virtue while hidden<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=42)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=42)</a><br />
<br />
- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123805)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123805)</a><br />
<br />
- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=43)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=43)</a><br />
<br />
- Word of Death changes:<br />
--&gt; the "pitful damage" is much powerful now<br />
--&gt; you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage<br />
--&gt; the damage is influenced by SDI<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=36)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=36)</a><br />
<br />
- Teleporters generated by [telgen got corrected for the Wrong dungeon<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=34)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=34)</a><br />
DeceitBrazier total cleanup.<br />
oops forgot light circle =)<br />
Dumb BOM<br />
Final Deceit Brazier for OSI Clone accurate...<br />
Small typo in CraftItem.cs it should be AshBoard not YewBoard<br />
- Monsters will be able to walk through dead players<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=131)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=131)</a><br />
- Added support for ML mods, as well as quivers. More ML artifacts are added<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116685)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116685)</a><br />
<br />
- Dog Form HPR rate is tweaked as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=124422)" target="_blank">http://www.uodemise.com/discussion/showt...?t=124422)</a><br />
<br />
- Hairstylist gump now works for elves<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=120199)" target="_blank">http://www.uodemise.com/discussion/showt...?t=120199)</a><br />
<br />
- Bless buff icon now will report correct values<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123760)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123760)</a><br />
<br />
- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121250)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121250)</a><br />
<br />
- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=122750)" target="_blank">http://www.uodemise.com/discussion/showt...?t=122750)</a><br />
more situations considered in the "monsters can walk on people" context<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=131)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&#x26;id=131)</a><br />
- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116067)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116067)</a><br />
<br />
- Rune Beetle Armor Corruption now works properly<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123086)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123086)</a><br />
<br />
- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123113)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123113)</a><br />
<br />
- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125749)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125749)</a><br />
<br />
- You can't drop items on the same tile a mobile (PC or NPC) is<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116540)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116540)</a><br />
<br />
- the Embrace Honor virtue ability now works as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125722)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125722)</a><br />
<br />
- Woodland Belts now are dyable<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=128444)" target="_blank">http://www.uodemise.com/discussion/showt...?t=128444)</a><br />
<br />
- You can combine folded cloth and bottle of liquor to make firebombs<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125257)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125257)</a><br />
<br />
- SoS now are not anymore facet specific, as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=115477)" target="_blank">http://www.uodemise.com/discussion/showt...?t=115477)</a><br />
- Hit Life Leech now works in PvP<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121298)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121298)</a><br />
<br />
- Summoned Daemon now has the proper bodyvalue (AoS+) and effect<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=127404)" target="_blank">http://www.uodemise.com/discussion/showt...?t=127404)</a><br />
<br />
- Two new house signs are added<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125409)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125409)</a><br />
<br />
- Changes to Satyrs and Dryads:<br />
--&gt; Dryads:<br />
----&gt; they do area peace<br />
----&gt; can partially undress males<br />
----&gt; have chance to drop peculiar or fragrant (not yet implemented) seeds<br />
--&gt; Satyrs:<br />
----&gt; their karma is neutral<br />
----&gt; can peace combatants<br />
----&gt; can provoke nearby creatures to the combatant<br />
----&gt; can undress females<br />
----&gt; can discord combatants<br />
--&gt; Both: can drop spellweaving scrolls<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125444)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125444)</a><br />
<br />
- Added Auto Arrow Recovery feature (SE+)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=114807)" target="_blank">http://www.uodemise.com/discussion/showt...?t=114807)</a><br />
<br />
- Kasa of the Raj-in is now blessable with a Clothing Bless Deed<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=134491)" target="_blank">http://www.uodemise.com/discussion/showt...?t=134491)</a><br />
<br />
- People who use Hiding skill will be put in peace mode<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133532)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133532)</a><br />
<br />
- Various fixes about plantgrowing:<br />
--&gt; Seeds no longer have range or LOS checks.<br />
--&gt; When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead.<br />
--&gt; Changed some old SVN messages that were using strings to use cliloc data instead.<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=119004)" target="_blank">http://www.uodemise.com/discussion/showt...?t=119004)</a><br />
<br />
- Player vendors will say the name of the buyer<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=118363)" target="_blank">http://www.uodemise.com/discussion/showt...?t=118363)</a><br />
<br />
- Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=120213)" target="_blank">http://www.uodemise.com/discussion/showt...?t=120213)</a><br />
<br />
- Paragon metal chests now are turnable by using the Interior Decorator<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133863)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133863)</a><br />
<br />
- Runebooks can't be picked up if opened<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133723)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133723)</a><br />
<br />
- Runebook default location now is displayed as a red dot<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133914)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133914)</a><br />
Fixed sound of Candy Canes<br />
Runic sewing kits will no longer apply durability<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=133757" target="_blank">http://www.uodemise.com/forum/showthread.php?t=133757</a><br />
<br />
Vendor Look/Browse/View will now work properly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135531" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135531</a><br />
<br />
Stacked Eggbombs will now unstack correctly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134321" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134321</a><br />
<br />
Unbonded pets should logout too<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=119262" target="_blank">http://www.uodemise.com/forum/showthread.php?t=119262</a><br />
<br />
Paragon chests placed on player vendors will now behave correctly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=116864" target="_blank">http://www.uodemise.com/forum/showthread.php?t=116864</a><br />
<br />
Proper party fame/karma sharing<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122749" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122749</a><br />
<br />
Guild Alliance/War update bug fixed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=115236" target="_blank">http://www.uodemise.com/forum/showthread.php?t=115236</a><br />
<br />
Fukiya properties updates and loading bug fixed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136042" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136042</a><br />
<br />
Shuriken, same problems as fukiya<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120212" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120212</a><br />
<br />
greater mongbats will now be recognised as quest objectives<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=128072" target="_blank">http://www.uodemise.com/forum/showthread.php?t=128072</a><br />
<br />
divine fury sound tweaks.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136489" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136489</a><br />
<br />
pet stat gains fix<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134820" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134820</a><br />
<br />
Pets follow speed corrected<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=124774" target="_blank">http://www.uodemise.com/forum/showthread.php?t=124774</a><br />
<br />
E-fields no longer block in trammel rulesets.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=116680" target="_blank">http://www.uodemise.com/forum/showthread.php?t=116680</a><br />
<br />
Disguise kit timer fix<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=133913" target="_blank">http://www.uodemise.com/forum/showthread.php?t=133913</a><br />
<br />
Meer Mage special abilities fixes.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122134" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122134</a><br />
<br />
Missing food property if eggs, in animal lore gump<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135258" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135258</a><br />
<br />
Pets will follow after an attack is completed.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135962" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135962</a><br />
<br />
Hides should not be scissored whilst still on the corpse<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=118799" target="_blank">http://www.uodemise.com/forum/showthread.php?t=118799</a><br />
<br />
Pet bonding changed to include jewelry skill adjustments.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=121060" target="_blank">http://www.uodemise.com/forum/showthread.php?t=121060</a><br />
<br />
Skinning knife can be used to cut corpses<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=115248" target="_blank">http://www.uodemise.com/forum/showthread.php?t=115248</a><br />
<br />
PlayerVendors will correctly send update packets to the client when hair is changed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120216" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120216</a><br />
<br />
Corrections to house sign gump<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134406" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134406</a><br />
<br />
pet "guarding" system message added<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134091" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134091</a><br />
<br />
Giant toads should be aggressive<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=133984" target="_blank">http://www.uodemise.com/forum/showthread.php?t=133984</a><br />
<br />
bardiche and halberds are axe tools.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122739" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122739</a><br />
- Pet resurrection gump fixed to work as OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121055)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121055)</a><br />
<br />
- Every tamable pet with Poisoning skill can train Poisoning up to 100 skill<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=134817)" target="_blank">http://www.uodemise.com/discussion/showt...?t=134817)</a><br />
- Hotfix for the pet res gump<br />
Meer Mage fix<br />
- Shadow Iron Elementals now are immune to every damage that comes from pets<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=128063)" target="_blank">http://www.uodemise.com/discussion/showt...?t=128063)</a><br />
<br />
- Barkeep/Vendors now recognize Z axis<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=136970)" target="_blank">http://www.uodemise.com/discussion/showt...?t=136970)</a><br />
- Tamable released creatures will now have a timer of 3 days: when the timer is over, the creature will be deleted.<br />
The timer will stop when the creature is tamed again, and reset to 3 days when released again.<br />
This is meant to reduce CPU work by reducing the number of creatures which need serialization<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133920)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133920)</a><br />
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).<br />
--&gt; Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=135520)" target="_blank">http://www.uodemise.com/discussion/showt...?t=135520)</a><br />
<br />
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=120724)" target="_blank">http://www.uodemise.com/discussion/showt...?t=120724)</a><br />
<br />
- Runebeetles can be angered during taming attempts<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=137677)" target="_blank">http://www.uodemise.com/discussion/showt...?t=137677)</a><br />
<br />
- You can cook near forges<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=137731)" target="_blank">http://www.uodemise.com/discussion/showt...?t=137731)</a><br />
ToT patch<br />
Housing<br />
<br />
- house commit has inappropiate cost for certain parts<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136453" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136453</a><br />
<br />
- houses should not be placable on roads<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=139597" target="_blank">http://www.uodemise.com/forum/showthread.php?t=139597</a><br />
<br />
Bushido<br />
<br />
- lightning strike should consume extra mana if player walks<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=127699" target="_blank">http://www.uodemise.com/forum/showthread.php?t=127699</a><br />
<br />
Weapons<br />
<br />
- frenzied whirlwind should properly flag combatants.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=138625" target="_blank">http://www.uodemise.com/forum/showthread.php?t=138625</a><br />
<br />
Magery<br />
<br />
- PolyMorph should not turn the caster grey/criminal<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=116438" target="_blank">http://www.uodemise.com/forum/showthread.php?t=116438</a><br />
<br />
- Paralyze should interfere in casting paladin spells.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120742" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120742</a><br />
<br />
Spellweaving<br />
<br />
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135349" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135349</a><br />
<br />
Misc<br />
- refactor DrawRessource() to DrawResource()<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=127202" target="_blank">http://www.uodemise.com/forum/showthread.php?t=127202</a><br />
<br />
- random blood "spatter" itemid during combat: more visible blood.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=140092" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140092</a><br />
<br />
Taming<br />
<br />
- Animal lore should check for skill modifiers when using lore on mobiles.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=140658" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140658</a><br />
<br />
Necromany<br />
<br />
- Wraithform should allow push-through without stam loss always.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=117126" target="_blank">http://www.uodemise.com/forum/showthread.php?t=117126</a><br />
<br />
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120238" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120238</a><br />
<br />
Chivalry<br />
<br />
- Noble Sacrifice should work in houses. RunUO's does not.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122819" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122819</a><br />
<br />
NCP Vendors<br />
<br />
- Add necro regs for vendors to buy from players.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136435" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136435</a><br />
<br />
<br />
Healing<br />
<br />
Cross-healing times were not properly calculated.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120698" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120698</a><br />
<br />
Housing<br />
<br />
Secured containers should count against lockdowns<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=140087" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140087</a><br />
- Hotfix for pet removal SVN 501 patch<br />
(<a href="http://www.runuo.com/forums/server-support-windows/101296-svn-503-stabled-pets-disappearing.html)" target="_blank">http://www.runuo.com/forums/server-suppo...ring.html)</a><br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=141863)" target="_blank">http://www.uodemise.com/discussion/showt...?t=141863)</a><br />
- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=141415)" target="_blank">http://www.uodemise.com/discussion/showt...?t=141415)</a><br />
<br />
- Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=140429)" target="_blank">http://www.uodemise.com/discussion/showt...?t=140429)</a><br />
<br />
- Added a sanity check in SpellHelper.cs<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=139731)" target="_blank">http://www.uodemise.com/discussion/showt...?t=139731)</a><br />
(<a href="http://www.runuo.com/forums/showthread.php?p=829126)" target="_blank">http://www.runuo.com/forums/showthread.php?p=829126)</a><br />
<br />
- Provoked creatures won't return anymore the message *looks furious* (ML change)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=138228)" target="_blank">http://www.uodemise.com/discussion/showt...?t=138228)</a><br />
<br />
- Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)<br />
(<a href="http://www.uodemise.com/forum/showthread.php?p=741663)" target="_blank">http://www.uodemise.com/forum/showthread.php?p=741663)</a><br />
<br />
- Arcane Circle spell now checks spellweavers are Playermobiles<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=142096)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=142096)</a><br />
<br />
- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=140663)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140663)</a><br />
<br />
- Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=141670)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=141670)</a><br />
<br />
- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=142122)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=142122)</a><br />
<br />
- Herding now works on creatures from champion spawns and on all of tameable creatures<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=121415)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=121415)</a><br />
<br />
Housing:<br />
Stairs should be sectionable<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120218" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120218</a><br />
<br />
Mobiles:<br />
Dull Copper Elementals should drop chests<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=145394" target="_blank">http://www.uodemise.com/forum/showthread.php?t=145394</a><br />
<br />
Misc:<br />
Snowpiles should not be usable when mounted<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=145522" target="_blank">http://www.uodemise.com/forum/showthread.php?t=145522</a><br />
<br />
Explosion potion timer should not be stopped by picking them up/scavenging<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=143523" target="_blank">http://www.uodemise.com/forum/showthread.php?t=143523</a><br />
<br />
1 day cool-down timer on soulstones is removed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=138760" target="_blank">http://www.uodemise.com/forum/showthread.php?t=138760</a><br />
<br />
Cleanup Expansions<br />
<br />
Update DataPath<br />
<br />
OSI-style npc camps: <a href="http://www.uodemise.com/forum/showthread.php?t=115787" target="_blank">http://www.uodemise.com/forum/showthread.php?t=115787</a><br />
SoT should not exceed skillcaps: <a href="http://www.uodemise.com/forum/showthread.php?t=148630" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148630</a><br />
Corrected Potion keg name: <a href="http://www.uodemise.com/forum/showthread.php?t=147423" target="_blank">http://www.uodemise.com/forum/showthread.php?t=147423</a><br />
BOD book item counts corrected<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=121015" target="_blank">http://www.uodemise.com/forum/showthread.php?t=121015</a><br />
<br />
Discordance cool down timer<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122146" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122146</a><br />
<br />
Summoned Hoarde minions dont behave correctly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149555" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149555</a><br />
<br />
Fame and karma rewards should be 30% higher in fel<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=146893" target="_blank">http://www.uodemise.com/forum/showthread.php?t=146893</a><br />
<br />
Incorrect skill requirement in tailoring<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149095" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149095</a><br />
<br />
Mined resources should stack<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=147055" target="_blank">http://www.uodemise.com/forum/showthread.php?t=147055</a><br />
<br />
Runebook behavior<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=146030" target="_blank">http://www.uodemise.com/forum/showthread.php?t=146030</a><br />
<br />
Correct allowed guild name length<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=148603" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148603</a><br />
<br />
Corrections to wool/sheep<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=150988" target="_blank">http://www.uodemise.com/forum/showthread.php?t=150988</a><br />
<br />
Fix for a mistake in discord. It was giving 6hr cooldown timer when target is canceled selecting an instrument.<br />
Lightning strike should not consume mana or deactivate when you miss.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=145364" target="_blank">http://www.uodemise.com/forum/showthread.php?t=145364</a><br />
<br />
BOD turn-in should have 10 second timer since pub 50<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=156441" target="_blank">http://www.uodemise.com/forum/showthread.php?t=156441</a><br />
<br />
Vet reward ore carts, gem carts, and stumps have missing range check added<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=156380" target="_blank">http://www.uodemise.com/forum/showthread.php?t=156380</a><br />
<br />
Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=118729&amp;page=3" target="_blank">http://www.uodemise.com/forum/showthread...729&#x26;page=3</a><br />
<br />
Missing ore sizes added<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=119888" target="_blank">http://www.uodemise.com/forum/showthread.php?t=119888</a><br />
<br />
Player-cast gates reveal stealthers/hiders.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149218" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149218</a><br />
<br />
Some necro spells should disturb a casting target<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149361" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149361</a><br />
<br />
Failed snoop attempts should reveal thief if hidden.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=153962" target="_blank">http://www.uodemise.com/forum/showthread.php?t=153962</a><br />
<br />
Pets do not autostable in the case of a server restart/crash: fixed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122745" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122745</a><br />
<br />
earthquake wrong sound<br />
magic arrow inappropriate particles<br />
curse wrong sound<br />
agility wrong sound<br />
chain lightning should always play sound<br />
poison wrong sound<br />
dispel evil missing sound<br />
noble sacrifice male/female, diff sounds<br />
sacred journey missing sound<br />
<br />
Chessboard corrections<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=154224&amp;page=2" target="_blank">http://www.uodemise.com/forum/showthread...224&#x26;page=2</a><br />
<br />
Stealth has the wrong hiding requirement<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=155728" target="_blank">http://www.uodemise.com/forum/showthread.php?t=155728</a><br />
<br />
Players should be able to discord their own pet regardless of facet/guild, or lack thereof<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=148376" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148376</a><br />
<br />
Disposition of released/gone wild pets' pack inventory<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=146385" target="_blank">http://www.uodemise.com/forum/showthread.php?t=146385</a><br />
<br />
Flagging mechanics regarding invisibility<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=137631" target="_blank">http://www.uodemise.com/forum/showthread.php?t=137631</a><br />
Fixed issue with secured dye tubs in houses<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=147193" target="_blank">http://www.uodemise.com/forum/showthread.php?t=147193</a><br />
<br />
Smith/Tailor PS should not be cursed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=148415" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148415</a><br />
<br />
Large crafting system overhaul<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=119342" target="_blank">http://www.uodemise.com/forum/showthread.php?t=119342</a><br />
bleh whitespace/formatting cleanup.<br />
Cannot recall from any champ spawns, not just felucca.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=155452" target="_blank">http://www.uodemise.com/forum/showthread.php?t=155452</a><br />
<br />
Party functions context menu bypasses various checks.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=150643" target="_blank">http://www.uodemise.com/forum/showthread.php?t=150643</a><br />
<br />
Insurance consumption notifications.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=152421" target="_blank">http://www.uodemise.com/forum/showthread.php?t=152421</a><br />
<br />
7.0.9.x compat<br />
<br />
updated spawner<br />
<br />
autodetect tiledata format<br />
<br />
more 7.0.9.x support<br />
<br />
Fixes to prevent internalized daemons and logs.<br />
<br />
Champion spawn corpses should decay after 1 minute.<br />
<br />
Attempted to fix PlayerMobile.cs issue with ContextMenu throwing an InvalidCastException in regards to Party.<br />
FxCop<br />
<br />
Preparing the way for the new AI<br />
yet another orphaned items bug fix.<br />
<br />
fix summon+logout problem, fix for an exploit.<br />
ML 60k withdrawal limit, handle backpack fullness.<br />
brazier leaves effects artifacts in game after delete, animal trainer checks and speech commands fixed.<br />
notoriety fixes<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135689" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135689</a><br />
<br />
explosion pot timers and targeting<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=158221" target="_blank">http://www.uodemise.com/forum/showthread.php?t=158221</a><br />
<br />
Potion bonuses<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=150979" target="_blank">http://www.uodemise.com/forum/showthread.php?t=150979</a><br />
murder count bug fix;inappropriate post-mortum deflagging fixed<br />
whitespace.<br />
Only player dropping BOD to book should hear the sound<br />
Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.<br />
<br />
support increased item ids, new multis, new structures, etc]]></description>
			<content:encoded><![CDATA[RunUO 2.1 sürümünün duyurusu ve indirme bağlantıları için <a href="http://www.runuoturk.com/2011/03/runuo-server-2-1-surumu-cikti/" target="_blank">buraya tıklayınız.</a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">RunUO 2.1 Sürüm Notları:</span></span><br />
<br />
Fixed:<br />
- Summon Familiar spell was checking base necromancy skill. Now it checks the actual necromancy skill, as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=118371)" target="_blank">http://www.uodemise.com/discussion/showt...?t=118371)</a><br />
- Incognito spell won't change gender anymore<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=117148)" target="_blank">http://www.uodemise.com/discussion/showt...?t=117148)</a><br />
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125248)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125248)</a><br />
- BOD books won't return to page 1 anymore when picking or dropping BODs<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=115354)" target="_blank">http://www.uodemise.com/discussion/showt...?t=115354)</a><br />
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116548)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116548)</a><br />
- Arch Cure area effect will follow OSI rules in Felucca facet<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=115600)" target="_blank">http://www.uodemise.com/discussion/showt...?t=115600)</a><br />
- Solen Ants Holes can spawn randomly in forest<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123899)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123899)</a><br />
- Death Robes will decay after 60 seconds from dropping on the ground<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121188)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121188)</a><br />
- Weapon speeds are indicated in seconds of delay<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123707)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123707)</a><br />
<br />
Added IDevourable for PlaugeBeast and any other creatures that devour corpses.<br />
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag<br />
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing<br />
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.<br />
Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.<br />
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.<br />
<br />
Correct poor design in LampController constructor.<br />
Too much errors in Guardian Room, it is deleted to leave place for a new one.<br />
Replaced Doom Lever Puzzle with a new one.<br />
fixed a little glitch in Lever Puzzle<br />
<br />
Resolve: Damage can potentially modify the collection during the enumeration.<br />
- You can't anymore place castles or keeps in Malas facet<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=38)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=38)</a><br />
<br />
- Unfilled commodity deeds now carry the etching "Unfilled"<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=40)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=40)</a><br />
<br />
- Empty scrolls can be deeded in a commodity deed<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=127485)" target="_blank">http://www.uodemise.com/discussion/showt...?t=127485)</a><br />
<br />
- Dying tubs, if locked down, can allow security level choices<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=128546)" target="_blank">http://www.uodemise.com/discussion/showt...?t=128546)</a><br />
<br />
- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=122733)" target="_blank">http://www.uodemise.com/discussion/showt...?t=122733)</a><br />
<br />
- Wooden Footlockers now show the correct container gump<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=126452)" target="_blank">http://www.uodemise.com/discussion/showt...?t=126452)</a><br />
<br />
- Changes to Interior Decorator (still not includes the fix to turn paragon chests):<br />
--&gt; single item addons can be raised/lowered<br />
--&gt; the gump stays visible until target is cancelled<br />
--&gt; target won't be cancelled automatically when the decorator is used on a target<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=126668)" target="_blank">http://www.uodemise.com/discussion/showt...?t=126668)</a><br />
<br />
- Doom Lever Puzzle item list changed to generics<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=130396)" target="_blank">http://www.uodemise.com/discussion/showt...?t=130396)</a><br />
<br />
- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116542)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116542)</a><br />
<br />
- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=90)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=90)</a><br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=113)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=113)</a><br />
<br />
- You can't anymore discord NPC vendors<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=33)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=33)</a><br />
<br />
- Removing a rune from runebook won't change the default rune set<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=41)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=41)</a><br />
<br />
- Various runebook security changes (see link for the list)<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=39)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=39)</a><br />
<br />
- You can't use the Sacrifice virtue while hidden<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=42)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=42)</a><br />
<br />
- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123805)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123805)</a><br />
<br />
- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=43)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=43)</a><br />
<br />
- Word of Death changes:<br />
--&gt; the "pitful damage" is much powerful now<br />
--&gt; you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage<br />
--&gt; the damage is influenced by SDI<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=36)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=36)</a><br />
<br />
- Teleporters generated by [telgen got corrected for the Wrong dungeon<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=34)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=34)</a><br />
DeceitBrazier total cleanup.<br />
oops forgot light circle =)<br />
Dumb BOM<br />
Final Deceit Brazier for OSI Clone accurate...<br />
Small typo in CraftItem.cs it should be AshBoard not YewBoard<br />
- Monsters will be able to walk through dead players<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=131)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=131)</a><br />
- Added support for ML mods, as well as quivers. More ML artifacts are added<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116685)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116685)</a><br />
<br />
- Dog Form HPR rate is tweaked as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=124422)" target="_blank">http://www.uodemise.com/discussion/showt...?t=124422)</a><br />
<br />
- Hairstylist gump now works for elves<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=120199)" target="_blank">http://www.uodemise.com/discussion/showt...?t=120199)</a><br />
<br />
- Bless buff icon now will report correct values<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123760)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123760)</a><br />
<br />
- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121250)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121250)</a><br />
<br />
- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=122750)" target="_blank">http://www.uodemise.com/discussion/showt...?t=122750)</a><br />
more situations considered in the "monsters can walk on people" context<br />
(<a href="http://www.runuo.com/bugs/index.php?cmd=view&amp;id=131)" target="_blank">http://www.runuo.com/bugs/index.php?cmd=view&id=131)</a><br />
- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116067)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116067)</a><br />
<br />
- Rune Beetle Armor Corruption now works properly<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123086)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123086)</a><br />
<br />
- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=123113)" target="_blank">http://www.uodemise.com/discussion/showt...?t=123113)</a><br />
<br />
- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125749)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125749)</a><br />
<br />
- You can't drop items on the same tile a mobile (PC or NPC) is<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=116540)" target="_blank">http://www.uodemise.com/discussion/showt...?t=116540)</a><br />
<br />
- the Embrace Honor virtue ability now works as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125722)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125722)</a><br />
<br />
- Woodland Belts now are dyable<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=128444)" target="_blank">http://www.uodemise.com/discussion/showt...?t=128444)</a><br />
<br />
- You can combine folded cloth and bottle of liquor to make firebombs<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125257)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125257)</a><br />
<br />
- SoS now are not anymore facet specific, as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=115477)" target="_blank">http://www.uodemise.com/discussion/showt...?t=115477)</a><br />
- Hit Life Leech now works in PvP<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121298)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121298)</a><br />
<br />
- Summoned Daemon now has the proper bodyvalue (AoS+) and effect<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=127404)" target="_blank">http://www.uodemise.com/discussion/showt...?t=127404)</a><br />
<br />
- Two new house signs are added<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125409)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125409)</a><br />
<br />
- Changes to Satyrs and Dryads:<br />
--&gt; Dryads:<br />
----&gt; they do area peace<br />
----&gt; can partially undress males<br />
----&gt; have chance to drop peculiar or fragrant (not yet implemented) seeds<br />
--&gt; Satyrs:<br />
----&gt; their karma is neutral<br />
----&gt; can peace combatants<br />
----&gt; can provoke nearby creatures to the combatant<br />
----&gt; can undress females<br />
----&gt; can discord combatants<br />
--&gt; Both: can drop spellweaving scrolls<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=125444)" target="_blank">http://www.uodemise.com/discussion/showt...?t=125444)</a><br />
<br />
- Added Auto Arrow Recovery feature (SE+)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=114807)" target="_blank">http://www.uodemise.com/discussion/showt...?t=114807)</a><br />
<br />
- Kasa of the Raj-in is now blessable with a Clothing Bless Deed<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=134491)" target="_blank">http://www.uodemise.com/discussion/showt...?t=134491)</a><br />
<br />
- People who use Hiding skill will be put in peace mode<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133532)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133532)</a><br />
<br />
- Various fixes about plantgrowing:<br />
--&gt; Seeds no longer have range or LOS checks.<br />
--&gt; When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead.<br />
--&gt; Changed some old SVN messages that were using strings to use cliloc data instead.<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=119004)" target="_blank">http://www.uodemise.com/discussion/showt...?t=119004)</a><br />
<br />
- Player vendors will say the name of the buyer<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=118363)" target="_blank">http://www.uodemise.com/discussion/showt...?t=118363)</a><br />
<br />
- Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=120213)" target="_blank">http://www.uodemise.com/discussion/showt...?t=120213)</a><br />
<br />
- Paragon metal chests now are turnable by using the Interior Decorator<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133863)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133863)</a><br />
<br />
- Runebooks can't be picked up if opened<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133723)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133723)</a><br />
<br />
- Runebook default location now is displayed as a red dot<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133914)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133914)</a><br />
Fixed sound of Candy Canes<br />
Runic sewing kits will no longer apply durability<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=133757" target="_blank">http://www.uodemise.com/forum/showthread.php?t=133757</a><br />
<br />
Vendor Look/Browse/View will now work properly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135531" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135531</a><br />
<br />
Stacked Eggbombs will now unstack correctly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134321" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134321</a><br />
<br />
Unbonded pets should logout too<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=119262" target="_blank">http://www.uodemise.com/forum/showthread.php?t=119262</a><br />
<br />
Paragon chests placed on player vendors will now behave correctly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=116864" target="_blank">http://www.uodemise.com/forum/showthread.php?t=116864</a><br />
<br />
Proper party fame/karma sharing<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122749" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122749</a><br />
<br />
Guild Alliance/War update bug fixed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=115236" target="_blank">http://www.uodemise.com/forum/showthread.php?t=115236</a><br />
<br />
Fukiya properties updates and loading bug fixed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136042" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136042</a><br />
<br />
Shuriken, same problems as fukiya<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120212" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120212</a><br />
<br />
greater mongbats will now be recognised as quest objectives<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=128072" target="_blank">http://www.uodemise.com/forum/showthread.php?t=128072</a><br />
<br />
divine fury sound tweaks.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136489" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136489</a><br />
<br />
pet stat gains fix<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134820" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134820</a><br />
<br />
Pets follow speed corrected<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=124774" target="_blank">http://www.uodemise.com/forum/showthread.php?t=124774</a><br />
<br />
E-fields no longer block in trammel rulesets.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=116680" target="_blank">http://www.uodemise.com/forum/showthread.php?t=116680</a><br />
<br />
Disguise kit timer fix<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=133913" target="_blank">http://www.uodemise.com/forum/showthread.php?t=133913</a><br />
<br />
Meer Mage special abilities fixes.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122134" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122134</a><br />
<br />
Missing food property if eggs, in animal lore gump<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135258" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135258</a><br />
<br />
Pets will follow after an attack is completed.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135962" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135962</a><br />
<br />
Hides should not be scissored whilst still on the corpse<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=118799" target="_blank">http://www.uodemise.com/forum/showthread.php?t=118799</a><br />
<br />
Pet bonding changed to include jewelry skill adjustments.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=121060" target="_blank">http://www.uodemise.com/forum/showthread.php?t=121060</a><br />
<br />
Skinning knife can be used to cut corpses<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=115248" target="_blank">http://www.uodemise.com/forum/showthread.php?t=115248</a><br />
<br />
PlayerVendors will correctly send update packets to the client when hair is changed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120216" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120216</a><br />
<br />
Corrections to house sign gump<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134406" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134406</a><br />
<br />
pet "guarding" system message added<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=134091" target="_blank">http://www.uodemise.com/forum/showthread.php?t=134091</a><br />
<br />
Giant toads should be aggressive<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=133984" target="_blank">http://www.uodemise.com/forum/showthread.php?t=133984</a><br />
<br />
bardiche and halberds are axe tools.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122739" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122739</a><br />
- Pet resurrection gump fixed to work as OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=121055)" target="_blank">http://www.uodemise.com/discussion/showt...?t=121055)</a><br />
<br />
- Every tamable pet with Poisoning skill can train Poisoning up to 100 skill<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=134817)" target="_blank">http://www.uodemise.com/discussion/showt...?t=134817)</a><br />
- Hotfix for the pet res gump<br />
Meer Mage fix<br />
- Shadow Iron Elementals now are immune to every damage that comes from pets<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=128063)" target="_blank">http://www.uodemise.com/discussion/showt...?t=128063)</a><br />
<br />
- Barkeep/Vendors now recognize Z axis<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=136970)" target="_blank">http://www.uodemise.com/discussion/showt...?t=136970)</a><br />
- Tamable released creatures will now have a timer of 3 days: when the timer is over, the creature will be deleted.<br />
The timer will stop when the creature is tamed again, and reset to 3 days when released again.<br />
This is meant to reduce CPU work by reducing the number of creatures which need serialization<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=133920)" target="_blank">http://www.uodemise.com/discussion/showt...?t=133920)</a><br />
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).<br />
--&gt; Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=135520)" target="_blank">http://www.uodemise.com/discussion/showt...?t=135520)</a><br />
<br />
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=120724)" target="_blank">http://www.uodemise.com/discussion/showt...?t=120724)</a><br />
<br />
- Runebeetles can be angered during taming attempts<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=137677)" target="_blank">http://www.uodemise.com/discussion/showt...?t=137677)</a><br />
<br />
- You can cook near forges<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=137731)" target="_blank">http://www.uodemise.com/discussion/showt...?t=137731)</a><br />
ToT patch<br />
Housing<br />
<br />
- house commit has inappropiate cost for certain parts<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136453" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136453</a><br />
<br />
- houses should not be placable on roads<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=139597" target="_blank">http://www.uodemise.com/forum/showthread.php?t=139597</a><br />
<br />
Bushido<br />
<br />
- lightning strike should consume extra mana if player walks<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=127699" target="_blank">http://www.uodemise.com/forum/showthread.php?t=127699</a><br />
<br />
Weapons<br />
<br />
- frenzied whirlwind should properly flag combatants.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=138625" target="_blank">http://www.uodemise.com/forum/showthread.php?t=138625</a><br />
<br />
Magery<br />
<br />
- PolyMorph should not turn the caster grey/criminal<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=116438" target="_blank">http://www.uodemise.com/forum/showthread.php?t=116438</a><br />
<br />
- Paralyze should interfere in casting paladin spells.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120742" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120742</a><br />
<br />
Spellweaving<br />
<br />
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135349" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135349</a><br />
<br />
Misc<br />
- refactor DrawRessource() to DrawResource()<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=127202" target="_blank">http://www.uodemise.com/forum/showthread.php?t=127202</a><br />
<br />
- random blood "spatter" itemid during combat: more visible blood.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=140092" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140092</a><br />
<br />
Taming<br />
<br />
- Animal lore should check for skill modifiers when using lore on mobiles.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=140658" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140658</a><br />
<br />
Necromany<br />
<br />
- Wraithform should allow push-through without stam loss always.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=117126" target="_blank">http://www.uodemise.com/forum/showthread.php?t=117126</a><br />
<br />
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120238" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120238</a><br />
<br />
Chivalry<br />
<br />
- Noble Sacrifice should work in houses. RunUO's does not.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122819" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122819</a><br />
<br />
NCP Vendors<br />
<br />
- Add necro regs for vendors to buy from players.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=136435" target="_blank">http://www.uodemise.com/forum/showthread.php?t=136435</a><br />
<br />
<br />
Healing<br />
<br />
Cross-healing times were not properly calculated.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120698" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120698</a><br />
<br />
Housing<br />
<br />
Secured containers should count against lockdowns<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=140087" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140087</a><br />
- Hotfix for pet removal SVN 501 patch<br />
(<a href="http://www.runuo.com/forums/server-support-windows/101296-svn-503-stabled-pets-disappearing.html)" target="_blank">http://www.runuo.com/forums/server-suppo...ring.html)</a><br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=141863)" target="_blank">http://www.uodemise.com/discussion/showt...?t=141863)</a><br />
- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=141415)" target="_blank">http://www.uodemise.com/discussion/showt...?t=141415)</a><br />
<br />
- Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=140429)" target="_blank">http://www.uodemise.com/discussion/showt...?t=140429)</a><br />
<br />
- Added a sanity check in SpellHelper.cs<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=139731)" target="_blank">http://www.uodemise.com/discussion/showt...?t=139731)</a><br />
(<a href="http://www.runuo.com/forums/showthread.php?p=829126)" target="_blank">http://www.runuo.com/forums/showthread.php?p=829126)</a><br />
<br />
- Provoked creatures won't return anymore the message *looks furious* (ML change)<br />
(<a href="http://www.uodemise.com/discussion/showthread.php?t=138228)" target="_blank">http://www.uodemise.com/discussion/showt...?t=138228)</a><br />
<br />
- Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)<br />
(<a href="http://www.uodemise.com/forum/showthread.php?p=741663)" target="_blank">http://www.uodemise.com/forum/showthread.php?p=741663)</a><br />
<br />
- Arcane Circle spell now checks spellweavers are Playermobiles<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=142096)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=142096)</a><br />
<br />
- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=140663)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=140663)</a><br />
<br />
- Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=141670)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=141670)</a><br />
<br />
- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=142122)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=142122)</a><br />
<br />
- Herding now works on creatures from champion spawns and on all of tameable creatures<br />
(<a href="http://www.uodemise.com/forum/showthread.php?t=121415)" target="_blank">http://www.uodemise.com/forum/showthread.php?t=121415)</a><br />
<br />
Housing:<br />
Stairs should be sectionable<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=120218" target="_blank">http://www.uodemise.com/forum/showthread.php?t=120218</a><br />
<br />
Mobiles:<br />
Dull Copper Elementals should drop chests<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=145394" target="_blank">http://www.uodemise.com/forum/showthread.php?t=145394</a><br />
<br />
Misc:<br />
Snowpiles should not be usable when mounted<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=145522" target="_blank">http://www.uodemise.com/forum/showthread.php?t=145522</a><br />
<br />
Explosion potion timer should not be stopped by picking them up/scavenging<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=143523" target="_blank">http://www.uodemise.com/forum/showthread.php?t=143523</a><br />
<br />
1 day cool-down timer on soulstones is removed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=138760" target="_blank">http://www.uodemise.com/forum/showthread.php?t=138760</a><br />
<br />
Cleanup Expansions<br />
<br />
Update DataPath<br />
<br />
OSI-style npc camps: <a href="http://www.uodemise.com/forum/showthread.php?t=115787" target="_blank">http://www.uodemise.com/forum/showthread.php?t=115787</a><br />
SoT should not exceed skillcaps: <a href="http://www.uodemise.com/forum/showthread.php?t=148630" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148630</a><br />
Corrected Potion keg name: <a href="http://www.uodemise.com/forum/showthread.php?t=147423" target="_blank">http://www.uodemise.com/forum/showthread.php?t=147423</a><br />
BOD book item counts corrected<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=121015" target="_blank">http://www.uodemise.com/forum/showthread.php?t=121015</a><br />
<br />
Discordance cool down timer<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122146" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122146</a><br />
<br />
Summoned Hoarde minions dont behave correctly<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149555" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149555</a><br />
<br />
Fame and karma rewards should be 30% higher in fel<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=146893" target="_blank">http://www.uodemise.com/forum/showthread.php?t=146893</a><br />
<br />
Incorrect skill requirement in tailoring<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149095" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149095</a><br />
<br />
Mined resources should stack<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=147055" target="_blank">http://www.uodemise.com/forum/showthread.php?t=147055</a><br />
<br />
Runebook behavior<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=146030" target="_blank">http://www.uodemise.com/forum/showthread.php?t=146030</a><br />
<br />
Correct allowed guild name length<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=148603" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148603</a><br />
<br />
Corrections to wool/sheep<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=150988" target="_blank">http://www.uodemise.com/forum/showthread.php?t=150988</a><br />
<br />
Fix for a mistake in discord. It was giving 6hr cooldown timer when target is canceled selecting an instrument.<br />
Lightning strike should not consume mana or deactivate when you miss.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=145364" target="_blank">http://www.uodemise.com/forum/showthread.php?t=145364</a><br />
<br />
BOD turn-in should have 10 second timer since pub 50<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=156441" target="_blank">http://www.uodemise.com/forum/showthread.php?t=156441</a><br />
<br />
Vet reward ore carts, gem carts, and stumps have missing range check added<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=156380" target="_blank">http://www.uodemise.com/forum/showthread.php?t=156380</a><br />
<br />
Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=118729&amp;page=3" target="_blank">http://www.uodemise.com/forum/showthread...729&page=3</a><br />
<br />
Missing ore sizes added<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=119888" target="_blank">http://www.uodemise.com/forum/showthread.php?t=119888</a><br />
<br />
Player-cast gates reveal stealthers/hiders.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149218" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149218</a><br />
<br />
Some necro spells should disturb a casting target<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=149361" target="_blank">http://www.uodemise.com/forum/showthread.php?t=149361</a><br />
<br />
Failed snoop attempts should reveal thief if hidden.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=153962" target="_blank">http://www.uodemise.com/forum/showthread.php?t=153962</a><br />
<br />
Pets do not autostable in the case of a server restart/crash: fixed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=122745" target="_blank">http://www.uodemise.com/forum/showthread.php?t=122745</a><br />
<br />
earthquake wrong sound<br />
magic arrow inappropriate particles<br />
curse wrong sound<br />
agility wrong sound<br />
chain lightning should always play sound<br />
poison wrong sound<br />
dispel evil missing sound<br />
noble sacrifice male/female, diff sounds<br />
sacred journey missing sound<br />
<br />
Chessboard corrections<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=154224&amp;page=2" target="_blank">http://www.uodemise.com/forum/showthread...224&page=2</a><br />
<br />
Stealth has the wrong hiding requirement<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=155728" target="_blank">http://www.uodemise.com/forum/showthread.php?t=155728</a><br />
<br />
Players should be able to discord their own pet regardless of facet/guild, or lack thereof<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=148376" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148376</a><br />
<br />
Disposition of released/gone wild pets' pack inventory<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=146385" target="_blank">http://www.uodemise.com/forum/showthread.php?t=146385</a><br />
<br />
Flagging mechanics regarding invisibility<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=137631" target="_blank">http://www.uodemise.com/forum/showthread.php?t=137631</a><br />
Fixed issue with secured dye tubs in houses<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=147193" target="_blank">http://www.uodemise.com/forum/showthread.php?t=147193</a><br />
<br />
Smith/Tailor PS should not be cursed<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=148415" target="_blank">http://www.uodemise.com/forum/showthread.php?t=148415</a><br />
<br />
Large crafting system overhaul<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=119342" target="_blank">http://www.uodemise.com/forum/showthread.php?t=119342</a><br />
bleh whitespace/formatting cleanup.<br />
Cannot recall from any champ spawns, not just felucca.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=155452" target="_blank">http://www.uodemise.com/forum/showthread.php?t=155452</a><br />
<br />
Party functions context menu bypasses various checks.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=150643" target="_blank">http://www.uodemise.com/forum/showthread.php?t=150643</a><br />
<br />
Insurance consumption notifications.<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=152421" target="_blank">http://www.uodemise.com/forum/showthread.php?t=152421</a><br />
<br />
7.0.9.x compat<br />
<br />
updated spawner<br />
<br />
autodetect tiledata format<br />
<br />
more 7.0.9.x support<br />
<br />
Fixes to prevent internalized daemons and logs.<br />
<br />
Champion spawn corpses should decay after 1 minute.<br />
<br />
Attempted to fix PlayerMobile.cs issue with ContextMenu throwing an InvalidCastException in regards to Party.<br />
FxCop<br />
<br />
Preparing the way for the new AI<br />
yet another orphaned items bug fix.<br />
<br />
fix summon+logout problem, fix for an exploit.<br />
ML 60k withdrawal limit, handle backpack fullness.<br />
brazier leaves effects artifacts in game after delete, animal trainer checks and speech commands fixed.<br />
notoriety fixes<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=135689" target="_blank">http://www.uodemise.com/forum/showthread.php?t=135689</a><br />
<br />
explosion pot timers and targeting<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=158221" target="_blank">http://www.uodemise.com/forum/showthread.php?t=158221</a><br />
<br />
Potion bonuses<br />
<a href="http://www.uodemise.com/forum/showthread.php?t=150979" target="_blank">http://www.uodemise.com/forum/showthread.php?t=150979</a><br />
murder count bug fix;inappropriate post-mortum deflagging fixed<br />
whitespace.<br />
Only player dropping BOD to book should hear the sound<br />
Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.<br />
<br />
support increased item ids, new multis, new structures, etc]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Python Programlama Dili]]></title>
			<link>http://www.runuoturk.com/forum/thread-14.html</link>
			<pubDate>Mon, 14 Mar 2011 06:04:38 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-14.html</guid>
			<description><![CDATA[<img src="http://www.python.org/images/python-logo.gif" border="0" alt="[Resim: python-logo.gif&#93;" /><br />
<br />
Python, nesne yönelimli, yorumlanabilen, birimsel (modüler) ve etkileşimli bir programlama dilidir.<br />
<br />
Girintilere dayalı basit sözdizimi, dilin öğrenilmesini ve akılda kalmasını kolaylaştırır. Bu da ona söz diziminin ayrıntıları ile vakit yitirmeden programlama yapılmaya başlanabilen bir dil olma özelliği kazandırır.<br />
<br />
Modüler yapıyı, sınıf dizgesini (sistem) ve her türlü veri alanı girişini destekler. Hemen hemen her türlü platformda çalışabilir. (Unix , Linux, Mac, Windows, Amiga, Symbian). Python ile sistem programlama, kullanıcı arabirimi programlama, ağ programlama, uygulama ve veritabanı yazılımı programlama gibi birçok alanda yazılım geliştirebilirsiniz. Büyük yazılımların hızlı bir şekilde prototiplerinin üretilmesi ve denenmesi gerektiği durumlarda da C ya da C++ gibi dillere tercih edilir.<br />
<br />
<br />
<span style="font-weight: bold;">Tarihçe</span><br />
<br />
Geliştirilmeye 1990 yılında Guido van Rossum tarafından Amsterdam'da başlanmıştır. Adını sanılanın aksine bir yılandan değil Monty Python's Flying Circus adlı programdan almıştır. Günümüzde Python Yazılım Vakfı çevresinde toplanan gönüllülerin çabalarıyla sürdürülmektedir. Python 1.0 sürümüne Ocak 1994'te ulaşmıştır. Son kararlı sürümü, 2.x serisinde Python 2.7 ve 3.x serisinde Python 3.1.2'dir. 3 Aralık tarihinden itibaren 3.x serisi yayınlanmaya başlamıştır; ancak 3.x serisi 2.x serisiyle uyumlu değildir.<br />
<br />
<br />
<span style="font-weight: bold;">Kullanım</span><br />
<br />
Django, Zope uygulama sunucuları, YouTube ve orijinal BitTorrent istemcisi, Pardus Linux dağıtımı Python kullanan önemli projelerden bazılarıdır. Ayrıca Google, NASA ve CERN gibi büyük kurumlar da Python kullanmaktadır.<br />
<br />
Ayrıca OpenOffice.org, GIMP, Inkscape, Blender, Scribus ve Paint Shop Pro gibi bazı programlarda betik dili olarak kullanılır.<br />
<br />
Pek çok Linux dağıtımında Python öntanımlı bir bileşen olarak gelir.<br />
<br />
<br />
<br />
<span style="font-weight: bold;">Sözdizimi</span><br />
<br />
Python'un son derece kolay okunabilir olması düşünülmüştür. Bu yüzden örneğin küme parantezleri yerine girintileme işlemi kullanılır. Hatta bazı durumlarda girintileme işlemine dahi gerek kalmadan kodun ilgili bölümü tek satırda yazılabilir. Böylece Python, program kodunuzu en az çaba ile ve hızlıca yazmanıza imkân tanır. Sade sözdizimi ile diğer programlama dillerinden üstündür.<br />
<br />
<br />
<span style="font-weight: bold;">Girintileme</span><br />
<br />
Python'da ifade bloklarını sınırlandırmak için süslü ayraçlar ya da anahtar kelimeler yerine beyaz boşluk girintileme kullanılır. Belli ifadelerden sonra girinti artar; girintinin azalması geçerli blokun sonlandığını gösterir.<br />
İfadeler ve akış kontrolü<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Python ifadeleri şunları içerir:</span></span><br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">if</span></span> ifadesi, bir kod blokunu belli bir koşula bağlı olarak, else ve elif (else-if'ın kisaltmasi) ile birlikte çalıştırır.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">for</span></span> ifadesi, yinelenebilir bir nesne üzerinden yineleme yapar, bu sırada ilgili bloktaki her ögeyi bir yerel değişkene atar.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">while</span></span> ifadesi, koşulu doğru olduğu sürece o kod blokunu çalıştırır.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">try</span></span> ifadesi, eklenmiş kod blokundan dolayı oluşan hataları yakalar ve except maddeleriyle; ayrıca finally blokundaki temizleme kodunun blok nasıl sonlanırsa sonlansın çalıştırılmasını sağlar.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">class</span></span> ifadesi, bir kod blokunu çalıştırır ve onun yerel adalanını bir sınıfa atar, bu sayede o sınıf Nesne Yönelimli Programlamada kullanılabilir.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">def</span></span> ifadesi ile fonksiyon tanımlanır.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">with</span></span> ifadesi, bir kod blokunu bir içerik yöneticine hapseder (örneğin bir kod bloku çalışıtırılmadan önce bir kilit edinir ve sonrasında bu kilidi çözer)<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">pass</span></span> ifadesi bir NOP görevi görür ve geçici kod bloku yerine kullanılabilir.<br />
<br />
Her ifadenin kendi sözdizimi vardır, örneğin def ifadesi diğer ifadelerin genelinin aksine blokunu anında çalıştırmaz.<br />
<br />
<br />
<span style="font-weight: bold;">Metotlar</span><br />
<br />
Nesneler üzerindeki metotlar nesnenin sınıfına eklenmiş fonksiyonlardır; örnek.metod(değişken) sözdizimi, normal metot ve fonksiyonlar için Sınıf.metod(örnek, değişken) ifadesi için bir sözdizimsel şekerdir. Python metotlarının örnek verisine ulaşmaları için açık self parametresine sahip olmaları gerekir. Bu durum Java, C++, Ruby gibi bazı diğer nesne tabanlı programlama diliyle farklılık gösterir.<br />
<br />
<br />
<span style="font-weight: bold;">Standart kütüphane</span><br />
<br />
Python'un çok büyük bir standart kütüphanesi vardır. Bu, dilin artı özelliklerinden biri olarak kabul edilir.<br />
<br />
<span style="font-style: italic;">Kaynak: Vikipedi</span>]]></description>
			<content:encoded><![CDATA[<img src="http://www.python.org/images/python-logo.gif" border="0" alt="[Resim: python-logo.gif]" /><br />
<br />
Python, nesne yönelimli, yorumlanabilen, birimsel (modüler) ve etkileşimli bir programlama dilidir.<br />
<br />
Girintilere dayalı basit sözdizimi, dilin öğrenilmesini ve akılda kalmasını kolaylaştırır. Bu da ona söz diziminin ayrıntıları ile vakit yitirmeden programlama yapılmaya başlanabilen bir dil olma özelliği kazandırır.<br />
<br />
Modüler yapıyı, sınıf dizgesini (sistem) ve her türlü veri alanı girişini destekler. Hemen hemen her türlü platformda çalışabilir. (Unix , Linux, Mac, Windows, Amiga, Symbian). Python ile sistem programlama, kullanıcı arabirimi programlama, ağ programlama, uygulama ve veritabanı yazılımı programlama gibi birçok alanda yazılım geliştirebilirsiniz. Büyük yazılımların hızlı bir şekilde prototiplerinin üretilmesi ve denenmesi gerektiği durumlarda da C ya da C++ gibi dillere tercih edilir.<br />
<br />
<br />
<span style="font-weight: bold;">Tarihçe</span><br />
<br />
Geliştirilmeye 1990 yılında Guido van Rossum tarafından Amsterdam'da başlanmıştır. Adını sanılanın aksine bir yılandan değil Monty Python's Flying Circus adlı programdan almıştır. Günümüzde Python Yazılım Vakfı çevresinde toplanan gönüllülerin çabalarıyla sürdürülmektedir. Python 1.0 sürümüne Ocak 1994'te ulaşmıştır. Son kararlı sürümü, 2.x serisinde Python 2.7 ve 3.x serisinde Python 3.1.2'dir. 3 Aralık tarihinden itibaren 3.x serisi yayınlanmaya başlamıştır; ancak 3.x serisi 2.x serisiyle uyumlu değildir.<br />
<br />
<br />
<span style="font-weight: bold;">Kullanım</span><br />
<br />
Django, Zope uygulama sunucuları, YouTube ve orijinal BitTorrent istemcisi, Pardus Linux dağıtımı Python kullanan önemli projelerden bazılarıdır. Ayrıca Google, NASA ve CERN gibi büyük kurumlar da Python kullanmaktadır.<br />
<br />
Ayrıca OpenOffice.org, GIMP, Inkscape, Blender, Scribus ve Paint Shop Pro gibi bazı programlarda betik dili olarak kullanılır.<br />
<br />
Pek çok Linux dağıtımında Python öntanımlı bir bileşen olarak gelir.<br />
<br />
<br />
<br />
<span style="font-weight: bold;">Sözdizimi</span><br />
<br />
Python'un son derece kolay okunabilir olması düşünülmüştür. Bu yüzden örneğin küme parantezleri yerine girintileme işlemi kullanılır. Hatta bazı durumlarda girintileme işlemine dahi gerek kalmadan kodun ilgili bölümü tek satırda yazılabilir. Böylece Python, program kodunuzu en az çaba ile ve hızlıca yazmanıza imkân tanır. Sade sözdizimi ile diğer programlama dillerinden üstündür.<br />
<br />
<br />
<span style="font-weight: bold;">Girintileme</span><br />
<br />
Python'da ifade bloklarını sınırlandırmak için süslü ayraçlar ya da anahtar kelimeler yerine beyaz boşluk girintileme kullanılır. Belli ifadelerden sonra girinti artar; girintinin azalması geçerli blokun sonlandığını gösterir.<br />
İfadeler ve akış kontrolü<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Python ifadeleri şunları içerir:</span></span><br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">if</span></span> ifadesi, bir kod blokunu belli bir koşula bağlı olarak, else ve elif (else-if'ın kisaltmasi) ile birlikte çalıştırır.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">for</span></span> ifadesi, yinelenebilir bir nesne üzerinden yineleme yapar, bu sırada ilgili bloktaki her ögeyi bir yerel değişkene atar.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">while</span></span> ifadesi, koşulu doğru olduğu sürece o kod blokunu çalıştırır.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">try</span></span> ifadesi, eklenmiş kod blokundan dolayı oluşan hataları yakalar ve except maddeleriyle; ayrıca finally blokundaki temizleme kodunun blok nasıl sonlanırsa sonlansın çalıştırılmasını sağlar.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">class</span></span> ifadesi, bir kod blokunu çalıştırır ve onun yerel adalanını bir sınıfa atar, bu sayede o sınıf Nesne Yönelimli Programlamada kullanılabilir.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">def</span></span> ifadesi ile fonksiyon tanımlanır.<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">with</span></span> ifadesi, bir kod blokunu bir içerik yöneticine hapseder (örneğin bir kod bloku çalışıtırılmadan önce bir kilit edinir ve sonrasında bu kilidi çözer)<br />
<br />
    * <span style="font-style: italic;"><span style="font-weight: bold;">pass</span></span> ifadesi bir NOP görevi görür ve geçici kod bloku yerine kullanılabilir.<br />
<br />
Her ifadenin kendi sözdizimi vardır, örneğin def ifadesi diğer ifadelerin genelinin aksine blokunu anında çalıştırmaz.<br />
<br />
<br />
<span style="font-weight: bold;">Metotlar</span><br />
<br />
Nesneler üzerindeki metotlar nesnenin sınıfına eklenmiş fonksiyonlardır; örnek.metod(değişken) sözdizimi, normal metot ve fonksiyonlar için Sınıf.metod(örnek, değişken) ifadesi için bir sözdizimsel şekerdir. Python metotlarının örnek verisine ulaşmaları için açık self parametresine sahip olmaları gerekir. Bu durum Java, C++, Ruby gibi bazı diğer nesne tabanlı programlama diliyle farklılık gösterir.<br />
<br />
<br />
<span style="font-weight: bold;">Standart kütüphane</span><br />
<br />
Python'un çok büyük bir standart kütüphanesi vardır. Bu, dilin artı özelliklerinden biri olarak kabul edilir.<br />
<br />
<span style="font-style: italic;">Kaynak: Vikipedi</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[C# (C Sharp) Programlama Dili]]></title>
			<link>http://www.runuoturk.com/forum/thread-13.html</link>
			<pubDate>Mon, 14 Mar 2011 05:13:12 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-13.html</guid>
			<description><![CDATA[C# Programlama Dili (si şarp şeklinde telaffuz edilir), Microsoft'un geliştirmiş olduğu yeni nesil dilidir. Yine Microsoft tarafından geliştirilmiş .NET Teknolojisi için geliştirilmiş dillerden biridir.<br />
<br />
Microsoft tarafından geliştirilmiş olsa da ECMA ve ISO standartları altına alınmıştır.<br />
<img src="http://www.runuoturk.com/forum/images/custom/microsoft_net_framework.png" border="0" alt="[Resim: microsoft_net_framework.png&#93;" /><br />
C programlama dilinde bir tamsayı değişkeni 1 atrırmak için ++ soneki kullanılır. C++ dili adını, C diliyle Nesneye Yönelimli Programlama yapabilmek için eklentiler (C With Classes) almıştır. Benzer şekilde C++ diline yeni eklentiler yapılarak ((C++)++) bir adım daha ileriye götürülmüş ve tamamen nesneye yönelik tasarlanmış C# dilinin isimlendirilmesinde, + karakterlerinin birbirlerine yakınlaşmış hali ve bir melodi anahtarı olan C# Major kullanılmıştır.<br />
<br />
Bu dilin tasarlanmasına Pascal, Delphi derleyicileri ve J++ programlama dilinin tasarımlarıyla bilinen Anders Hejlsberg liderlik etmiştir.<br />
<br />
Birçok alanda Java'yı kendisine örnek alır ve C# ta java gibi c ve c++ kod sintaksına benzer bir kod yapısındadır. .NET kütüphanelerini kullanmak amacıyla yazılan programların çalıştığı bilgisayarlarda uyumlu bir kütüphanenin ve yorumlayıcının bulunması gereklidir. Bu, Microsoft'un .Net Framewok'u olabileceği gibi ECMA standartlarına uygun herhangi bir kütüphane ve yorumlayıcı de olabilir. Yaygın diğer kütüphanelere örnek olarak Portable.Net ve Mono verilebilir.<br />
<br />
Özellikle nesne yönelimli programlama kavramının gelişmesine katkıda bulunan en aktif programlama dillerinden biridir .NET platformunun anadili olduğu bazı kesimler tarafından kabul görse de bazıları bunun doğru olmadığını savunur.<br />
<br />
C#.NET orta seviyeli programlama dillerindendir. Yani hem makine diline hem de insan algısına eşit seviyededir. Buradaki orta ifadesi dilin gücünü değil makine dili ile günlük konuşma diline olan mesafesini göstermektedir. Örneğin; Visual Basic.NET(VB.NET) yüksek seviyeli bir dildir. Dersek bu dilin insanların günlük yaşantılarında konuşma biçimine yakın şekilde yazıldığını ifade etmektedir. Dolayısı ile buradan yola çıkarak VB.NET, C#.NET'ten daha güclü bir dildir diyemeyiz. Programın çalışması gereken bilgisayarlarda framework kurulu olması gerekmektedir(Win7 ve Vista'da framework kuruludur)<br />
<br />
<span style="font-style: italic;">Kaynak: Vikipedi</span>]]></description>
			<content:encoded><![CDATA[C# Programlama Dili (si şarp şeklinde telaffuz edilir), Microsoft'un geliştirmiş olduğu yeni nesil dilidir. Yine Microsoft tarafından geliştirilmiş .NET Teknolojisi için geliştirilmiş dillerden biridir.<br />
<br />
Microsoft tarafından geliştirilmiş olsa da ECMA ve ISO standartları altına alınmıştır.<br />
<img src="http://www.runuoturk.com/forum/images/custom/microsoft_net_framework.png" border="0" alt="[Resim: microsoft_net_framework.png]" /><br />
C programlama dilinde bir tamsayı değişkeni 1 atrırmak için ++ soneki kullanılır. C++ dili adını, C diliyle Nesneye Yönelimli Programlama yapabilmek için eklentiler (C With Classes) almıştır. Benzer şekilde C++ diline yeni eklentiler yapılarak ((C++)++) bir adım daha ileriye götürülmüş ve tamamen nesneye yönelik tasarlanmış C# dilinin isimlendirilmesinde, + karakterlerinin birbirlerine yakınlaşmış hali ve bir melodi anahtarı olan C# Major kullanılmıştır.<br />
<br />
Bu dilin tasarlanmasına Pascal, Delphi derleyicileri ve J++ programlama dilinin tasarımlarıyla bilinen Anders Hejlsberg liderlik etmiştir.<br />
<br />
Birçok alanda Java'yı kendisine örnek alır ve C# ta java gibi c ve c++ kod sintaksına benzer bir kod yapısındadır. .NET kütüphanelerini kullanmak amacıyla yazılan programların çalıştığı bilgisayarlarda uyumlu bir kütüphanenin ve yorumlayıcının bulunması gereklidir. Bu, Microsoft'un .Net Framewok'u olabileceği gibi ECMA standartlarına uygun herhangi bir kütüphane ve yorumlayıcı de olabilir. Yaygın diğer kütüphanelere örnek olarak Portable.Net ve Mono verilebilir.<br />
<br />
Özellikle nesne yönelimli programlama kavramının gelişmesine katkıda bulunan en aktif programlama dillerinden biridir .NET platformunun anadili olduğu bazı kesimler tarafından kabul görse de bazıları bunun doğru olmadığını savunur.<br />
<br />
C#.NET orta seviyeli programlama dillerindendir. Yani hem makine diline hem de insan algısına eşit seviyededir. Buradaki orta ifadesi dilin gücünü değil makine dili ile günlük konuşma diline olan mesafesini göstermektedir. Örneğin; Visual Basic.NET(VB.NET) yüksek seviyeli bir dildir. Dersek bu dilin insanların günlük yaşantılarında konuşma biçimine yakın şekilde yazıldığını ifade etmektedir. Dolayısı ile buradan yola çıkarak VB.NET, C#.NET'ten daha güclü bir dildir diyemeyiz. Programın çalışması gereken bilgisayarlarda framework kurulu olması gerekmektedir(Win7 ve Vista'da framework kuruludur)<br />
<br />
<span style="font-style: italic;">Kaynak: Vikipedi</span>]]></content:encoded>
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			<title><![CDATA[Microsoft XNA Express]]></title>
			<link>http://www.runuoturk.com/forum/thread-12.html</link>
			<pubDate>Mon, 02 Aug 2010 08:33:18 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-12.html</guid>
			<description><![CDATA[<img src="http://3.bp.blogspot.com/_TT2hEeYsZCk/Sp-GqUcgNII/AAAAAAAAADA/5soNj6IkG8U/s320/xna_logo.jpg" border="0" alt="[Resim: xna_logo.jpg&#93;" /><br />
Pek çoğunuzun bildiğini tahmin ettiğim bir oyun geliştirme kütüphanesi MS XNA. Bu yazıda express versiyonunun kurulumundan, işlevinden ve faydalarından bahsedeceğim biraz.<br />
<br />
<span style="font-weight: bold;">Kısaca tarihi;</span><br />
Microsoft XNA ilk olarak 24 Mart 2004'de Game Developer's Conference'da duyuruldu ve ilk basına özel teknoloji demosu 14 Mart 2006 da yayınlandı. Şu anki versiyonu olan 1.o ise 11 Aralık 2006'dan beri bedava olarak sitesinden indirilebilmektedir.<br />
<br />
<span style="font-weight: bold;">Microsoft XNA nedir?</span><br />
Yazının başında da belirttiğim üzere, XNA express; Microsoft'un C# express ile kullanılmak üzere tasarladığı hem Windows hemde Xbox360 platformlarında çalışabilecek oyunlar kodlanabilen bedava "oyun yapım" kütüphanesidir. İçinde çeşitli grafik/çizim, ses, kullanıcı girdisi(input) fonksiyonları bulunuyor ve DirectX9 kullanıyor.Shader desteği ve DirectX10 özellikleri de barındırması sebebiyle tamamen yeni nesil bir oyun yapmak için gerekli tüm özellikleri barındırıyor şu anki haliyle ve geliştirilmeye de devam ediyor. Tek eksisi "managed code" kullanması sebebiyle normal koda nazaran yavaş olması. XNA ile yapılan oyunların da çalışması için .net framework 2.0 ve XNA framework yüklü olması gerekiyor.<br />
<br />
Kullanmak için orta düzey C# bilgisine sahip olmanız gerekiyor. Şu an ilk beta sürümü olmasına karşın kaliteli bir oyun yapmak için gereken tüm sistemler hazır. Geliştirilmeye devam ediliyor ve yapımcıların söylediğine göre Directx10'un tüm nimetlerinden yararlanır hale gelecek. Umarız ki grafiksel kaliteye odaklanıp yararlı sistem ve fonksiyonların eklenmesini es geçmezler.<br />
<br />
<span style="font-weight: bold;">Kimin için?</span><br />
Şimdi gelelim bizi ilgilendiren kısıma; XNA express, özellikle bu işe bütçe ayıracak durumda olmayan veya lisans ücretleriyle boğuşmak istemeyen yapımcılara hitap ediyor. Hobi amaçlı bu işle uğraşanlar ve indie piyasasına giriş yapmak isteyenler için işleri oldukça kolaylaştıracak bir kütüphane XNA.<br />
<br />
<span style="text-decoration: underline;">En önemlisi;</span> ne kütüphaneyi elde etmek için bir ücret ödemeniz gerekiyor ne de XNA kullanarak yaptığınız oyunlarınızı satarken herhangi bir lisans ödemeniz gerekiyor. Eğer oyunda kullanılan medya formatlarından örneğin sesler için .OGG, kaplamalar için .DDS, modeller için .X'de kullanırsanız sonunda elde ettiğiniz ürün üzerinde tek harcamanız emeğiniz olacaktır ki bu harika bir şey!<br />
<br />
<span style="font-weight: bold;">Sonuç;</span><br />
Şahsen Blitz3d den XNA'e geçiş aşamasına girmiş bulunmaktayım, eğer siz de hobi amaçlı uğraşıyor veya bağımsız oyunlar yapıp para kazanmak istiyorsanız hemen yüklemenizi ve öğrenmenizi öneririm. İhtiyacınız olan bağlantılar aşağıda bulunmaktadır arkadaşlar, iyi çalışmalar dilerim!<br />
<br />
<span style="font-weight: bold;"><a href="http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;displaylang=en" target="_blank">.Net Framework 2.0</a><br />
<a href="http://msdn.microsoft.com/vstudio/express/visualcsharp/" target="_blank">C# Express ana sayfası</a><br />
<a href="http://msdn2.microsoft.com/en-us/directx/aa937795.aspx" target="_blank">XNA Express ana sayfası</a></span><br />
<br />
<span style="font-style: italic;">Alıntıdır: http:// oyunyapsak.blogspot.com/2007/04/microsoft-xna-express. html</span>]]></description>
			<content:encoded><![CDATA[<img src="http://3.bp.blogspot.com/_TT2hEeYsZCk/Sp-GqUcgNII/AAAAAAAAADA/5soNj6IkG8U/s320/xna_logo.jpg" border="0" alt="[Resim: xna_logo.jpg]" /><br />
Pek çoğunuzun bildiğini tahmin ettiğim bir oyun geliştirme kütüphanesi MS XNA. Bu yazıda express versiyonunun kurulumundan, işlevinden ve faydalarından bahsedeceğim biraz.<br />
<br />
<span style="font-weight: bold;">Kısaca tarihi;</span><br />
Microsoft XNA ilk olarak 24 Mart 2004'de Game Developer's Conference'da duyuruldu ve ilk basına özel teknoloji demosu 14 Mart 2006 da yayınlandı. Şu anki versiyonu olan 1.o ise 11 Aralık 2006'dan beri bedava olarak sitesinden indirilebilmektedir.<br />
<br />
<span style="font-weight: bold;">Microsoft XNA nedir?</span><br />
Yazının başında da belirttiğim üzere, XNA express; Microsoft'un C# express ile kullanılmak üzere tasarladığı hem Windows hemde Xbox360 platformlarında çalışabilecek oyunlar kodlanabilen bedava "oyun yapım" kütüphanesidir. İçinde çeşitli grafik/çizim, ses, kullanıcı girdisi(input) fonksiyonları bulunuyor ve DirectX9 kullanıyor.Shader desteği ve DirectX10 özellikleri de barındırması sebebiyle tamamen yeni nesil bir oyun yapmak için gerekli tüm özellikleri barındırıyor şu anki haliyle ve geliştirilmeye de devam ediyor. Tek eksisi "managed code" kullanması sebebiyle normal koda nazaran yavaş olması. XNA ile yapılan oyunların da çalışması için .net framework 2.0 ve XNA framework yüklü olması gerekiyor.<br />
<br />
Kullanmak için orta düzey C# bilgisine sahip olmanız gerekiyor. Şu an ilk beta sürümü olmasına karşın kaliteli bir oyun yapmak için gereken tüm sistemler hazır. Geliştirilmeye devam ediliyor ve yapımcıların söylediğine göre Directx10'un tüm nimetlerinden yararlanır hale gelecek. Umarız ki grafiksel kaliteye odaklanıp yararlı sistem ve fonksiyonların eklenmesini es geçmezler.<br />
<br />
<span style="font-weight: bold;">Kimin için?</span><br />
Şimdi gelelim bizi ilgilendiren kısıma; XNA express, özellikle bu işe bütçe ayıracak durumda olmayan veya lisans ücretleriyle boğuşmak istemeyen yapımcılara hitap ediyor. Hobi amaçlı bu işle uğraşanlar ve indie piyasasına giriş yapmak isteyenler için işleri oldukça kolaylaştıracak bir kütüphane XNA.<br />
<br />
<span style="text-decoration: underline;">En önemlisi;</span> ne kütüphaneyi elde etmek için bir ücret ödemeniz gerekiyor ne de XNA kullanarak yaptığınız oyunlarınızı satarken herhangi bir lisans ödemeniz gerekiyor. Eğer oyunda kullanılan medya formatlarından örneğin sesler için .OGG, kaplamalar için .DDS, modeller için .X'de kullanırsanız sonunda elde ettiğiniz ürün üzerinde tek harcamanız emeğiniz olacaktır ki bu harika bir şey!<br />
<br />
<span style="font-weight: bold;">Sonuç;</span><br />
Şahsen Blitz3d den XNA'e geçiş aşamasına girmiş bulunmaktayım, eğer siz de hobi amaçlı uğraşıyor veya bağımsız oyunlar yapıp para kazanmak istiyorsanız hemen yüklemenizi ve öğrenmenizi öneririm. İhtiyacınız olan bağlantılar aşağıda bulunmaktadır arkadaşlar, iyi çalışmalar dilerim!<br />
<br />
<span style="font-weight: bold;"><a href="http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;displaylang=en" target="_blank">.Net Framework 2.0</a><br />
<a href="http://msdn.microsoft.com/vstudio/express/visualcsharp/" target="_blank">C# Express ana sayfası</a><br />
<a href="http://msdn2.microsoft.com/en-us/directx/aa937795.aspx" target="_blank">XNA Express ana sayfası</a></span><br />
<br />
<span style="font-style: italic;">Alıntıdır: http:// oyunyapsak.blogspot.com/2007/04/microsoft-xna-express. html</span>]]></content:encoded>
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			<title><![CDATA[Nerun's Distro (Komple Otomatik Spawn Sistemi) [RunUO 2.0 Final&#93;]]></title>
			<link>http://www.runuoturk.com/forum/thread-11.html</link>
			<pubDate>Sat, 24 Jul 2010 03:45:25 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-11.html</guid>
			<description><![CDATA[Nerun's Distro, <span style="font-weight: bold;">RunUO 2.0 Final</span> sunucunuzun genel kurulumuna yönelik bir script paketidir. Bu pakette <span style="font-weight: bold;">Premium Spawner</span> kullanılmaktadır. Bu script paketinin en önemli avantajları, <span style="font-weight: bold;">kullanımı kolay</span> oluşu ve bize <span style="font-weight: bold;">%100 spawn edilmiş tam bir dünya</span> sağlamasıdır. En iyi çalıştığı clientler <span style="font-weight: bold;">6.0.0 ile 6.0.14.3 sürümleri</span> arasıdır.<br />
<span style="color: #FF0000;"><span style="font-weight: bold;"><br />
Kurulumu:</span></span><br />
1) <span style="font-weight: bold;">Nerun's Distro v5.2.0 - RunUO 2.0.rar</span> dosyasını indirin;<br />
2) <span style="font-weight: bold;">Dosyayı</span> winrar ya da winziple uygun bir yere <span style="font-weight: bold;">çıkartın</span>;<br />
3) Dosyayı çıkardığınız yerde <span style="font-weight: bold;">"Data" ve "Scripts" adında iki klasör</span>; ve 5 dosya göreceksiniz: iki kılavuz dosyası (EN-US ve PT-BR), Benchmark.txt, SpawnIDs Tabel.xls ve ChangesHistory.html;<br />
4) <span style="font-weight: bold;">"Data" ve "Scripts" klasörlerini kesin</span>; <span style="font-weight: bold;">RunUO 2.0 Final klasörünüze</span> gidin ve <span style="font-weight: bold;">yapıştırın.</span> Çıkan uyarı mesajında "<span style="font-weight: bold;">Tümüne Evet</span>"i seçin.<br />
<span style="color: #FF0000;"><span style="font-weight: bold;"><br />
Kullanımı:</span></span><br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">SIFIRDAN (TEMİZ KURULUM TAVSİYE EDİLİR):</span></span><br />
1) Joeku's toolbar'dan [PremiumSPawner'a tıklayarak Ana Spawner Sistemini başlatın;<br />
2) Premium Spawner menüsünden Edition Options altındaki Clear All Facets'i seçin ve OK'e basın;<br />
3) World Creation Options'tan Create World Gump'a girin, tüm kutucukları seçin (select all) ve OK'e basın;<br />
5) SPAWN OPTIONS'tan, spawn Trammel/Felucca'yı, Ilshenar, Malas ve Tokuno'yu seçin, kullanmayacağınız haritaların işaretini kaldırın ve OK'e basın.<br />
<br />
[attachment=1&#93;]]></description>
			<content:encoded><![CDATA[Nerun's Distro, <span style="font-weight: bold;">RunUO 2.0 Final</span> sunucunuzun genel kurulumuna yönelik bir script paketidir. Bu pakette <span style="font-weight: bold;">Premium Spawner</span> kullanılmaktadır. Bu script paketinin en önemli avantajları, <span style="font-weight: bold;">kullanımı kolay</span> oluşu ve bize <span style="font-weight: bold;">%100 spawn edilmiş tam bir dünya</span> sağlamasıdır. En iyi çalıştığı clientler <span style="font-weight: bold;">6.0.0 ile 6.0.14.3 sürümleri</span> arasıdır.<br />
<span style="color: #FF0000;"><span style="font-weight: bold;"><br />
Kurulumu:</span></span><br />
1) <span style="font-weight: bold;">Nerun's Distro v5.2.0 - RunUO 2.0.rar</span> dosyasını indirin;<br />
2) <span style="font-weight: bold;">Dosyayı</span> winrar ya da winziple uygun bir yere <span style="font-weight: bold;">çıkartın</span>;<br />
3) Dosyayı çıkardığınız yerde <span style="font-weight: bold;">"Data" ve "Scripts" adında iki klasör</span>; ve 5 dosya göreceksiniz: iki kılavuz dosyası (EN-US ve PT-BR), Benchmark.txt, SpawnIDs Tabel.xls ve ChangesHistory.html;<br />
4) <span style="font-weight: bold;">"Data" ve "Scripts" klasörlerini kesin</span>; <span style="font-weight: bold;">RunUO 2.0 Final klasörünüze</span> gidin ve <span style="font-weight: bold;">yapıştırın.</span> Çıkan uyarı mesajında "<span style="font-weight: bold;">Tümüne Evet</span>"i seçin.<br />
<span style="color: #FF0000;"><span style="font-weight: bold;"><br />
Kullanımı:</span></span><br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">SIFIRDAN (TEMİZ KURULUM TAVSİYE EDİLİR):</span></span><br />
1) Joeku's toolbar'dan [PremiumSPawner'a tıklayarak Ana Spawner Sistemini başlatın;<br />
2) Premium Spawner menüsünden Edition Options altındaki Clear All Facets'i seçin ve OK'e basın;<br />
3) World Creation Options'tan Create World Gump'a girin, tüm kutucukları seçin (select all) ve OK'e basın;<br />
5) SPAWN OPTIONS'tan, spawn Trammel/Felucca'yı, Ilshenar, Malas ve Tokuno'yu seçin, kullanmayacağınız haritaların işaretini kaldırın ve OK'e basın.<br />
<br />
[attachment=1]]]></content:encoded>
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			<title><![CDATA[Server dosyası indirdim fakat..]]></title>
			<link>http://www.runuoturk.com/forum/thread-10.html</link>
			<pubDate>Sun, 11 Jul 2010 08:33:25 -0400</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-10.html</guid>
			<description><![CDATA[Merhaba RunUOTurk ekibi, <br />
dünden beri uğraşıyorum serveri kurdum sadece portlarda sorunum var sanırım... PortLarı yinede ayarladım Firewall ı kapattım Avast Professional antivirüsü kullanıyorum devre dışı..Windows Güvenlik duvarıda devre dışı kimse bağlanamıyor.. PortLardamı sorun anlayamadım.. <img src="http://www.runuoturk.com/forum/images/smilies/dodgy.gif" style="vertical-align: middle;" border="0" alt="Dodgy" title="Dodgy" /><br />
Hamachi kullanmak istemiyorum, direk ipden 3 kişi bağlanacak arkadaşlarımla kendi aramızda takılacağız bir süre..<br />
Eksiklerim ne?<br />
Saygılarımla<br />
<br />
<br />
<img src="http://img594.imageshack.us/img594/2420/adszhde.jpg" border="0" alt="[Resim: adszhde.jpg&#93;" /><hr />
Daha önce runuo serveri kurmuştum hatta portlarını 2593 ile ayarlamıştım ama hatırlamıyorum artık. Hangisi doğru hangisi yanlış onu siz biliyorsunuz =)<br />
YardımLarını bekLiyorum]]></description>
			<content:encoded><![CDATA[Merhaba RunUOTurk ekibi, <br />
dünden beri uğraşıyorum serveri kurdum sadece portlarda sorunum var sanırım... PortLarı yinede ayarladım Firewall ı kapattım Avast Professional antivirüsü kullanıyorum devre dışı..Windows Güvenlik duvarıda devre dışı kimse bağlanamıyor.. PortLardamı sorun anlayamadım.. <img src="http://www.runuoturk.com/forum/images/smilies/dodgy.gif" style="vertical-align: middle;" border="0" alt="Dodgy" title="Dodgy" /><br />
Hamachi kullanmak istemiyorum, direk ipden 3 kişi bağlanacak arkadaşlarımla kendi aramızda takılacağız bir süre..<br />
Eksiklerim ne?<br />
Saygılarımla<br />
<br />
<br />
<img src="http://img594.imageshack.us/img594/2420/adszhde.jpg" border="0" alt="[Resim: adszhde.jpg]" /><hr />
Daha önce runuo serveri kurmuştum hatta portlarını 2593 ile ayarlamıştım ama hatırlamıyorum artık. Hangisi doğru hangisi yanlış onu siz biliyorsunuz =)<br />
YardımLarını bekLiyorum]]></content:encoded>
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			<title><![CDATA[Avatar (2009)]]></title>
			<link>http://www.runuoturk.com/forum/thread-8.html</link>
			<pubDate>Mon, 08 Feb 2010 05:49:25 -0500</pubDate>
			<guid isPermaLink="false">http://www.runuoturk.com/forum/thread-8.html</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://i49.tinypic.com/70dxjm.jpg" border="0" alt="[Resim: 70dxjm.jpg&#93;" /><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">IMDB Puanı:</span></span> <a href="http://www.imdb.com/title/tt0499549" target="_blank">8.6/10</a><br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Yapım:</span></span>  2009 - ABD<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Tür:</span></span>  3 Boyutlu,  Aksiyon,  Animasyon,  Bilim Kurgu,  Fantastik,  Gerilim,  Gizem,  Macera,  Savaş<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Filmin Özeti:</span></span></span><br />
<br />
“Titanik”, “Yaratıklar (Aliens)”, “Terminator” filmlerinin efsanevi yönetmeni James Cameron Sinema tarihinde çığır açacak filmi AVATAR ile bir kez daha seyircileri büyülemeye hazırlanıyor.<br />
<br />
<img src="http://img20.imageshack.us/img20/1507/avatar114i.jpg" border="0" alt="[Resim: avatar114i.jpg&#93;" /><br />
<br />
Üç boyutlu (3D) Sinema tekniklerinde son teknoloji ile üretilen ve “en yüksek bütçeli film” olarak akıllara kazınacak AVATAR 18 Aralık’ta tüm dünya ile aynı zamanda sinemalarda!<br />
<br />
<img src="http://img145.imageshack.us/img145/6231/avatar9y.jpg" border="0" alt="[Resim: avatar9y.jpg&#93;" /><br />
<br />
Bizleri hayal gücümüzün ötesinde muhteşem bir dünyaya taşıyacak olan film Na’vi adlı yok olmak üzere olan bir halkın yaşadığı Pandora adlı gezegende geçiyor.<br />
<br />
<img src="http://img21.imageshack.us/img21/4941/avatar11qk.jpg" border="0" alt="[Resim: avatar11qk.jpg&#93;" /><br />
<br />
Yarı-felçli bir savaş gazisi olan Jake Sully, kendilerine özgü dilleri ve kültürü olan, barış ve doğa ile örtülü bir çevrede yaşayan Na’vi halkının arasına gönderilir.<br />
<br />
<img src="http://img694.imageshack.us/img694/6161/avatar12f.jpg" border="0" alt="[Resim: avatar12f.jpg&#93;" /><br />
<br />
Askeri bir şirket uzaktaki bu gezegeni ve barındırdığı kaynaklaro incelemek üzere AVATAR adlı bir program oluşturmuştur. Bu program ile insanlar genetic mühendislik sonucu yarı insan yarı Na’vi haline getirilir ve misyoner olarak Pandora’ya gönderilirler.<br />
<br />
<img src="http://img10.imageshack.us/img10/391/avatar14z.jpg" border="0" alt="[Resim: avatar14z.jpg&#93;" /><br />
<br />
Botanist  Dr Grace Augustine (Sigourney Weaver) ile programa gönüllü olarak katılmış Jake’in bedenlerinin Avatar’I yaratılacak ve böylece Jake’e de felç olmuş bedenini başka bir formda kullanma şansı verilmiş olacaktır. Na’vi halkından Prenses Neytiri ile tanışan Jake, kendisini Pandora’ya gönderen tehlikeden bu halkı savunurken bulur.<br />
<br />
<img src="http://img684.imageshack.us/img684/7861/avatar15.jpg" border="0" alt="[Resim: avatar15.jpg&#93;" /><br />
<br />
Yabancısı olduğumuz bu yeni dünyaya Jake Sully isimli, tekerlekli sandalye mahkum kalmış bir gazinin gözünden bakıyoruz. Fonksiyonlarını kaybeden bedenine rağmen içinde halen savaşçı bir ruh barındıran Jake, dünyanın enerji krizini çözmeye yetecek kaynaklara sahip olan ve bu kaynakları araştırmak üzere bir birliğin çalıştığı Pandora isimli gezegene ışık yılı yolculuğu yaparak asker olarak gönderilir. Pandora’daki atmosfer toksik olduğu için Avatar isimli program oluşturulur; bu programa göre insan “operatörleri”nin bilinçleri avatar isimli uzaktan kontrol edilebilen ve öldürücü etkisi olan hava koşullarında yaşam sürdürebilmeyi sağlayan biyolojik bedene bağlanır. Bu avatarlar insan DNA’sı ile Pandora’nın yerel halkı Na’vilerin genlerinin birleştirilmesiyle oluşur.<br />
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Jake kendi avatarında yeniden doğduğu halde yürüme yetisini de geri kazanır. Gezegendeki değerli enerji kaynaklarını elde etmelerine mani olarak görülen Na’vi halkının arasına sızmakla görevlendirilir. Fakat güzel bir dişi Na’vi olan Neytiri, Jake’in hayatını kurtarır ve bu her şeyi değiştirir. Neytiri’nin kabilesi tarafından kabul edilen Jake, onlardan biri olmayı tabii kaldığı bir çok test ve macera sonrasında öğrenir.<br />
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Jake ve gönülsüz eğitmeni Neytiri arasındaki ilişki zamanla derinleşir ve böylece Na’vi halkna sayı duymayı, sonunda da onlar safhında yer almayı tercih eder. Yerli Na’vi halkına destansı ve evrenin kaderini belirleyecek bir savaşta liderlik edecek ve böylece kabul görmesini sağlayacak son sınavı da verip veremeyeceği belirlenecektir.<br />
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<span style="text-decoration: underline;"><span style="font-weight: bold;">IMDB Puanı:</span></span> <a href="http://www.imdb.com/title/tt0499549" target="_blank">8.6/10</a><br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Yapım:</span></span>  2009 - ABD<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Tür:</span></span>  3 Boyutlu,  Aksiyon,  Animasyon,  Bilim Kurgu,  Fantastik,  Gerilim,  Gizem,  Macera,  Savaş<br />
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<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="font-size: large;">Filmin Özeti:</span></span></span><br />
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“Titanik”, “Yaratıklar (Aliens)”, “Terminator” filmlerinin efsanevi yönetmeni James Cameron Sinema tarihinde çığır açacak filmi AVATAR ile bir kez daha seyircileri büyülemeye hazırlanıyor.<br />
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<img src="http://img20.imageshack.us/img20/1507/avatar114i.jpg" border="0" alt="[Resim: avatar114i.jpg]" /><br />
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Üç boyutlu (3D) Sinema tekniklerinde son teknoloji ile üretilen ve “en yüksek bütçeli film” olarak akıllara kazınacak AVATAR 18 Aralık’ta tüm dünya ile aynı zamanda sinemalarda!<br />
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<img src="http://img145.imageshack.us/img145/6231/avatar9y.jpg" border="0" alt="[Resim: avatar9y.jpg]" /><br />
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Bizleri hayal gücümüzün ötesinde muhteşem bir dünyaya taşıyacak olan film Na’vi adlı yok olmak üzere olan bir halkın yaşadığı Pandora adlı gezegende geçiyor.<br />
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<img src="http://img21.imageshack.us/img21/4941/avatar11qk.jpg" border="0" alt="[Resim: avatar11qk.jpg]" /><br />
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Yarı-felçli bir savaş gazisi olan Jake Sully, kendilerine özgü dilleri ve kültürü olan, barış ve doğa ile örtülü bir çevrede yaşayan Na’vi halkının arasına gönderilir.<br />
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<img src="http://img694.imageshack.us/img694/6161/avatar12f.jpg" border="0" alt="[Resim: avatar12f.jpg]" /><br />
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Askeri bir şirket uzaktaki bu gezegeni ve barındırdığı kaynaklaro incelemek üzere AVATAR adlı bir program oluşturmuştur. Bu program ile insanlar genetic mühendislik sonucu yarı insan yarı Na’vi haline getirilir ve misyoner olarak Pandora’ya gönderilirler.<br />
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<img src="http://img10.imageshack.us/img10/391/avatar14z.jpg" border="0" alt="[Resim: avatar14z.jpg]" /><br />
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Botanist  Dr Grace Augustine (Sigourney Weaver) ile programa gönüllü olarak katılmış Jake’in bedenlerinin Avatar’I yaratılacak ve böylece Jake’e de felç olmuş bedenini başka bir formda kullanma şansı verilmiş olacaktır. Na’vi halkından Prenses Neytiri ile tanışan Jake, kendisini Pandora’ya gönderen tehlikeden bu halkı savunurken bulur.<br />
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<img src="http://img684.imageshack.us/img684/7861/avatar15.jpg" border="0" alt="[Resim: avatar15.jpg]" /><br />
<br />
Yabancısı olduğumuz bu yeni dünyaya Jake Sully isimli, tekerlekli sandalye mahkum kalmış bir gazinin gözünden bakıyoruz. Fonksiyonlarını kaybeden bedenine rağmen içinde halen savaşçı bir ruh barındıran Jake, dünyanın enerji krizini çözmeye yetecek kaynaklara sahip olan ve bu kaynakları araştırmak üzere bir birliğin çalıştığı Pandora isimli gezegene ışık yılı yolculuğu yaparak asker olarak gönderilir. Pandora’daki atmosfer toksik olduğu için Avatar isimli program oluşturulur; bu programa göre insan “operatörleri”nin bilinçleri avatar isimli uzaktan kontrol edilebilen ve öldürücü etkisi olan hava koşullarında yaşam sürdürebilmeyi sağlayan biyolojik bedene bağlanır. Bu avatarlar insan DNA’sı ile Pandora’nın yerel halkı Na’vilerin genlerinin birleştirilmesiyle oluşur.<br />
<br />
Jake kendi avatarında yeniden doğduğu halde yürüme yetisini de geri kazanır. Gezegendeki değerli enerji kaynaklarını elde etmelerine mani olarak görülen Na’vi halkının arasına sızmakla görevlendirilir. Fakat güzel bir dişi Na’vi olan Neytiri, Jake’in hayatını kurtarır ve bu her şeyi değiştirir. Neytiri’nin kabilesi tarafından kabul edilen Jake, onlardan biri olmayı tabii kaldığı bir çok test ve macera sonrasında öğrenir.<br />
<br />
Jake ve gönülsüz eğitmeni Neytiri arasındaki ilişki zamanla derinleşir ve böylece Na’vi halkna sayı duymayı, sonunda da onlar safhında yer almayı tercih eder. Yerli Na’vi halkına destansı ve evrenin kaderini belirleyecek bir savaşta liderlik edecek ve böylece kabul görmesini sağlayacak son sınavı da verip veremeyeceği belirlenecektir.<br />
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<img src="http://img36.imageshack.us/img36/5868/avatar18w.jpg" border="0" alt="[Resim: avatar18w.jpg]" /><br />
<img src="http://img39.imageshack.us/img39/9697/avatar19d.jpg" border="0" alt="[Resim: avatar19d.jpg]" /><br />
<img src="http://img519.imageshack.us/img519/1801/avatar20y.jpg" border="0" alt="[Resim: avatar20y.jpg]" /></div>]]></content:encoded>
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